Hi,
Sorry about the delay for fixing bug on tournaments. Believe it or not, but this was very difficult to simulate turn-based tournaments and reproduce issues. Now we are much better equipped and manage to fix the bugs.
3 bugs fixed today :
- Turn-based + Swiss system now works properly.
- When you specify that games for a tournament has a maximum duration of X days, this is now really X days (and not a much longer delay).
- When a game is not finished on expected delay, the player with the most remaining thinking time wins the game (and consequently, the player who is responsible for the too long game lose the game).