Castle of Burgundy - Option without yellow tile 6

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
User avatar
t3trinetet
Posts: 10
Joined: 18 April 2020, 00:16

Re: Castle of Burgundy - Option without yellow tile 6

Post by t3trinetet »

I do agree none of the changes were *needed* because no tile #15 wasn't game breaking but it was good enough that most people still prioritizes it ahead of most other yellow tiles and for good reason. I find it very hard to argue the advantage of picking first was significantly altered by this change and given how most games are fighting over ships I'd say most people agree.

The second change didn't matter that much since a bad tile can just be skipped of there is a better one available which is often the case. But given that it's still not giving more than 9 points in most games it's quite balanced given that tile #15 still very often gets 10, especially if you try to be ahead on ships.

They are definitely improvements but not worth the game warping effect the tile #6 changes made.

I'm actually really surprised and don't understand how that mistake was made. Even without counting the effects with boarding houses and other tiles that gives you workers it basically at least says you can use 1 dice regardless of number to pick whatever building you want. It's already nearly always strictly better than the tile that allows you to ±1 when picking and that I would consider a really strong tile in most games (if available round 1-3).
Post Reply

Return to “The Castles of Burgundy”