Premade Maps A, B, C, D, E on BGA (Overview)

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galaxybird
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Joined: 27 August 2021, 18:30

Re: Premade Maps A, B, C, D on BGA (Overview)

Post by galaxybird »

Hello!

I apologize if this information is available elsewhere and I couldn't find it.

I am trying to set up a 5 player game with Hyperlanes Map B. I see buttons for "Rotate Speaker", "View Map", and "Announce Setup" and the ability to set faction and BGA user with each player #.

I can't seem to figure out how these player # rows correspond to map slices.

I am looking to ensure certain players start on a certain slice. Is this possible?

Thanks!
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Premade Maps A, B, C, D on BGA (Overview)

Post by GTSchemer »

galaxybird wrote: ↑17 September 2026, 18:03 Hello!

I apologize if this information is available elsewhere and I couldn't find it.

I am trying to set up a 5 player game with Hyperlanes Map B. I see buttons for "Rotate Speaker", "View Map", and "Announce Setup" and the ability to set faction and BGA user with each player #.

I can't seem to figure out how these player # rows correspond to map slices.

I am looking to ensure certain players start on a certain slice. Is this possible?
You may need to refresh the page to see the original factions, but there should be a list of factions corresponding to home systems on the map. So if you see Hacan is in the top right corner, and you want to give a player that specific slice, you need to assign that player to Hacan. If you want them to have a different faction, you can change Hacan to something else, and they will still use that part of the map.

When you click Announce Setup, you should also see the home system immediately change to reflect the new faction(s) you selected.

These rows correspond to clockwise order around the table. Once you identify which home system is the first row, it should make more sense.
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TomKy
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Joined: 02 October 2021, 21:36

Re: Premade Maps A, B, C, D on BGA (Overview)

Post by TomKy »

AJ_800 wrote: ↑17 September 2026, 17:20 Imgur cannot be viewed in the UK - is it possible to make the images available elsewhere?
I added link to keeganw.github.io site links to view each map individually.

Is there some other image hosting service visible in the UK (https://postimages.org/)? I used imgur because it support easy embed feature php forums and its easy to stack a lot of images within 1 link.
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GTSchemer
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Re: Premade Maps A, B, C, D, E on BGA (Overview)

Post by GTSchemer »

Thanks to TomKy for updating with the Map E images!
retam012
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Joined: 19 March 2023, 22:50

Re: Premade Maps A, B, C, D, E on BGA (Overview)

Post by retam012 »

Very good addition with PoK tiles and maps ! Thank you for the awesome job !

However, maps E are planet-rich in a way that is not good imo, almost no anomalies nor empty spaces does not create good games, I’m afraid.
It’s barely enjoyable from my point of view.
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GTSchemer
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Re: Premade Maps A, B, C, D, E on BGA (Overview)

Post by GTSchemer »

retam012 wrote: ↑22 October 2026, 07:39 Very good addition with PoK tiles and maps ! Thank you for the awesome job !

However, maps E are planet-rich in a way that is not good imo, almost no anomalies nor empty spaces does not create good games, I’m afraid.
It’s barely enjoyable from my point of view.
This is a fair observation, because the E maps contain almost all the POK tiles, they are rich and planet-heavy. Of course, the 4-player map without hyperlanes is even richer, compared to using hyperlanes.

If you like map building and have time, you are welcome to make a thread like TomKy: https://boardgamearena.com/forum/viewtopic.php?t=50693
There are 6 possible setup combinations, considering hyperlane options. If you want to make a map of each type that uses base + POK systems, and is aimed at being balanced but less rich, go ahead!

Other players can offer feedback and if everything looks good, I can check with the publisher about potentially adding such a "Map F" set.
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