Point City: Build it, Shape it, Own it!

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DrClick
Posts: 1322
Joined: 07 July 2011, 14:30

Point City: Build it, Shape it, Own it!

Post by DrClick »

Image

There was a time when it was fun to build something out of nothing: a blanket fort, a carton box spaceship, a tree house… There was an “I made it myself” rush, where what mattered was that it was truly yours and that it was yours. You know the feeling.
 
Point City brings that feeling back. Watch your metropolis grow, card by card, turn by turn. You're laying down roads, markets, and civic buildings that all connect and work together. Every card you draft matters. Every building you construct opens new doors for what comes next. It's a satisfying momentum, the same kind rush you had when your blanket fort was complete.
 
But the tension is real: the market is shared and that card you had your eye on can be grabbed by another player, putting your progress in jeopardy. Should you take the safe pick, or gamble on the unknown top card of the draw pile? Should you flip a row of resources hoping for something better, or play it safe with what's already there? These small decisions add up fast, and the tension rises as high as your skyscrapers.
 
Your choices shape a city that's uniquely yours. It doesn’t matter if you're chasing civic tokens, stacking permanent resources, or just trying to out-build your opponents, there's a genuine sense of ownership in what you create.
 
Whether you choose to learn the game, play solo or against up to 3 opponents, you’ll need to draft your cards, build your dream, and see just how far your city can grow.
https://boardgamearena.com/gamepanel?game=pointcity
 
We want to thank Molly Johnson, Robert Melvin and Shawn Stankewich, the game designers, as well as the Flatout Games’ team for letting us add their game to the platform. And let‘s take a minute to celebrate the work of Tchobello and their BGA port.
 
This was your Monday release.
It is now time to lay that first brick. Take care and play fair...
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Sigzy
Posts: 5
Joined: 07 June 2022, 20:57

Re: Point City: Build it, Shape it, Own it!

Post by Sigzy »

Does this mean we're going to get Point Salad back?
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DeCante BGTT
Posts: 13
Joined: 22 October 2020, 18:31

Re: Point City: Build it, Shape it, Own it!

Post by DeCante BGTT »

I'm excited for this one. Big fan of Point Salad and Point Galaxy.
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Digital Board Gamer
Posts: 22
Joined: 24 October 2022, 23:03

Re: Point City: Build it, Shape it, Own it!

Post by Digital Board Gamer »

Sigzy wrote: ↑02 November 2026, 16:15 Does this mean we're going to get Point Salad back?
It is back. I think some time earlier this year.
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choog
Posts: 19
Joined: 20 February 2013, 20:09

Re: Point City: Build it, Shape it, Own it!

Post by choog »

The best Point ____ game!
Ludus Operatus
Posts: 1
Joined: 06 November 2022, 19:21

Re: Point City: Build it, Shape it, Own it!

Post by Ludus Operatus »

Literally my favorite game!
aditya95sriram
Posts: 1
Joined: 16 October 2025, 02:08

Re: Point City: Build it, Shape it, Own it!

Post by aditya95sriram »

OMG yes! I've been waiting for this for ages! Neat little engine builder in situations where Point Salad feels "too simple".
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SquashEngineer
Posts: 461
Joined: 05 October 2021, 02:18

Re: Point City: Build it, Shape it, Own it!

Post by SquashEngineer »

The game description:

"... that it was truly yours and that it was yours."
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Boppd
Posts: 1
Joined: 24 May 2020, 00:13

Re: Point City: Build it, Shape it, Own it!

Post by Boppd »

The game seems critically broken.
InnerBliss_
Posts: 3
Joined: 10 February 2026, 11:06

Re: Point City: Build it, Shape it, Own it!

Post by InnerBliss_ »

Some issues I've faced playing on BGA:

NO Optional Flip Action
If there is a row or column in the Market that contains ALL Resource
Cards, you may also, once per turn, before you draft any cards,
flip one ofthe Resource Cards in that row or column to its Building
Card side. You may do this in order to provide yourself more
options of buildings to potentially construct. This is a free, optional
action that you may take as long as the conditions described above
are met. You may never flip a Building Card to its resource side.

Unable to use permanent resources to purchase from market, which is a huge part of this engine building game.

Pretty disappointed it doesn't work as it's supposed to.
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