dice algorithm is clearly flawed

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Knibbeltje
Posts: 4
Joined: 07 September 2026, 22:05

Re: dice algorithm is clearly flawed

Post by Knibbeltje »

This game: https://boardgamearena.com/table?table=944675465

-Just one 6 in the last 30 turns
-Six 2's, but no 3's at all in 49 turns
- Ten(!) 11's

The game before that: https://boardgamearena.com/table?table=944658976

twenty turns without a 5, 6, 8 or 9

Honestly, I know nothing about statistics (so correct me if I'm wrong) but it seems to me this can occur sometimes, but i experience these statistically ridiculous sequences all the time. I can keep posting links to games..
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Jontia
Posts: 267
Joined: 06 March 2014, 22:59

Re: dice algorithm is clearly flawed

Post by Jontia »

Knibbeltje wrote: ↑08 November 2026, 14:42 This game: https://boardgamearena.com/table?table=944675465

-Just one 6 in the last 30 turns
-Six 2's, but no 3's at all in 49 turns
- Ten(!) 11's

The game before that: https://boardgamearena.com/table?table=944658976

twenty turns without a 5, 6, 8 or 9
These things are not even very unlikely.
1 six in 30 turns has a one in 18 chance.
Six 2's in about one in 500.
No 3's is about one in 17.

You're picking these after the fact too, so really that no threes is a Or condition of no 3's, no 11's or any other whacky thing.
The chances of any individual game having something 'odd' happening are actually really high as long as you don't specify what 'odd' means before you start looking.
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Simsat
Posts: 1
Joined: 20 June 2026, 08:17

Re: dice algorithm is clearly flawed

Post by Simsat »

Goforit22 wrote: ↑30 October 2026, 17:49 I completely agree with poster that a game of Catan can extremely frustrating due to biased dice. Its probably also true that the dice is random, but for many games the dice is still the deciding factor.

I dont get why BGA havent implemented a card deck dice generator. Imagine dice determined by a number of card decks, number of dice sets determined by their probability. When the deck(s) is depleted, it start over. Will still be randaom, but much closer to a normal distribution for every game. Will put strategy in the high seat, not lucky dice.

It will take 10minutes for a AI to write code, max. I can provide it :-)
But there is the variant for using a dice deck. Why dont you use it?
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