https://boardgamegeek.com/thread/379568 ... ription-in
Well he clarified things on that topic
Though as i said on my topic about 15 Mechanical Djinn here :
https://boardgamearena.com/forum/postin ... t&p=273170 , technically this a errata of the "End of the game" section of the rulebook, as until now nothing suggested that 15 Mechanical Djinn could trigger in phase 1 due to the lack of the word immediately, also implying that effects that make you win are all immediate as well (unless a card specificically says otherwise in the future for example) .
Only win conditions in phase 2 were specificially mentioned as a possible way to win in phase 2 *** , unless specified otherwise like for Founder's day and its word "immediately" (and if phase 2 happens, then the losing card immediately triggers its ability (and every other consequences to the fullest extent as per the rules), happening at the same time as the Mechanical Djinn (which is how it used to correctly work on BGA as there wasn't any reason to code in Mechanical Djinn winning in phase 1 and therefore making it so that phase 2 never happen since it's litterally something that isn't written in the official rules, not even in the latest rulebook from Tide & Storm))
also Jeezam in this situation, the player that won with 14 would win, as the 10 never gets a chance to trigger the Mechanical Djinn to begin with as 14 wins its encounter , immediately winning the game due to Mechanical Djinn's effect (phase 2 doesn't happen.), but it's interesting that he told you about yet another unwritten rule in the game , which is that that the on-going ability effects are checked from 1st encounter to last (this isn't in the rulebook btw as i don't think there is any application for it in the game as of now (unless mixed decks maybe but it's likely it's a mechanic that will be used in later releases and if he told you about it it means it's part of the game logic in his mind and he already designed that mechanic ))
BGA resolved the win as a top player win but mostly because 10 don't have a deck clarification like 2 Kinesis mage that specifically speficies that they also trigger the consequences of the on-going token moved to another card (while the 10 "simply triggers the on-going" token), but the fact that it made the top player the winner is mostly a coding coincidence in this case (as ithe 10 still triggered the 15 ability and added an on-going token on it, i'm not sure why the code made the top player the winner actually even if it's actually correct based on the recent errata (probably some arbitrary priority in the code lol))
He likely answered you that the player that played the first Mechanical Djinn was the winner not knowing the full context and progression of the game (therefore not knowing that the 10 wasn't even supposed to trigger its ability in phase 2 to begin with) and therefore leaked something interesting

(likely a concept that will be used in future releases as i don't think there is currently a way to make Two Mechanical Djinn active at the same time as of Tide & Storm (i could be wrong though but the simple fact this isn't mentioned in the rules of Tide & Storm either makes me think it's a concept that they already designed, just not released yet

))
***and the Tide & Storm rules for end of the game are written in the exact same way as they were in the first Cardia release, with win conditions being checked in phase 2
" The game ends & you win when:
• your opponent cannot play a card (phase 1)
• an ability says you win (phase 2)
• you have 5 or more signets (phase 3)
With Soft Breeze: 6 Signets"