Colt Express - Round Number

Suggestions & ideas / Suggestions & idées
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ringersoll
Posts: 133
Joined: 25 November 2013, 00:52

Colt Express - Round Number

Post by ringersoll »

Please display the round number on the playing board.
Some of us old guys don't have such a good memory. :D
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Quinarbre
Posts: 140
Joined: 15 December 2013, 23:26

Re: Colt Express - Round Number

Post by Quinarbre »

As if you were playing the real game, the round cards are neatly arranged in a stack.
Just count how many cards there are in there.
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ringersoll
Posts: 133
Joined: 25 November 2013, 00:52

Re: Colt Express - Round Number

Post by ringersoll »

I see the stack now.
Offset the stack should a little bit and it would be easier to count how many cards are remaining.
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CorradoN
Posts: 7
Joined: 26 May 2013, 21:56

Re: Colt Express - Round Number

Post by CorradoN »

I agree with ringersoll, please add a round counter right to the stack ;)
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Smeg
Posts: 40
Joined: 12 November 2015, 00:00

Re: Colt Express - Round Number

Post by Smeg »

An easy way to tell is just look at the Progression percentage at the top left of the screen.

At the start of round 2 it will be on 20%, at the start of round 3 it will be on 40% etc

For example:

After round 1 Schemin' phase it will be 10%
After round 1 Stealin' phase it will be 20%
After round 2 Schemin' phase it will be 30%
After round 2 Stealin' phase it will be 40%

So if you load up the game and it says 80% then it will be the 5th round Schemin' phase.
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Quinarbre
Posts: 140
Joined: 15 December 2013, 23:26

Re: Colt Express - Round Number

Post by Quinarbre »

Smeg is right.

But ok, fine, I've offset the stack a bit more (I can't offset even more, it would really appear weird on small screens).
Talking about small screens, I've made CE more compliant with mobile devices, you can now play on a 480px wide screen (I could have made it smaller but there was no point since the cards weren't readable anymore).
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