Keyflower

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sourisdudesert
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Joined: 23 January 2010, 22:02

Keyflower

Post by sourisdudesert »

We are proud and happy to introduce Keyflower, a game from Sebastian Bleasdale and Richard Breese, published by R&D Games.

In Keyflower, you play a small group of colonists building the first villages of the New World. During 4 turns (Spring to Winter), you use the power of hex tiles (buildings and boats) to get resources, meeples and skill tokens, to move resources, to update (flip) buildings, and finally to score points.

On your turn, you must use a set of meeples from your stock with the same color to do one of the following action :
  • Activate a tile, and get the benefits printed on it (ex: produce resources, move resources, upgrade a tile ...). You can activate any tile, including those in your opponents villages, and those who have not been moved to a player's village yet. You can even activate a tile that has already been activated by playing more meeples from the same color (ex : if someone activated the Tavern with 1 yellow meeple, you can activate it again with 2 or more yellow meeples).
  • Bid for a tile to place it in your village. If someone else already bid you must place more meeples from the same color. At the end of the season, you can take the tile with successful bids and place them to extend your village.
Image

At the end of each season, players only gets back the meeples placed in their respective villages (+ additional meeples coming from a boat). This is why this is important to win the tiles you intend to use a lot ...

Let's not be afraid of saying the truth: Keyflower is one of the best board games of its category. It is a great game with any numbers of players, including the 2 players configuration. Depending on the available tiles, the strategies can change completely from one game to another. Of course this is not a "simple" game, but the rules are quite short for a game with such a rich gameplay, and all the relevant information is printed on the tiles. So let's say this differently: if you are a real "gamer", you must try it. Definitely.

We'd like to send a particular Thank you to Richard Breeze and Sebastian Bleasdale for giving us the possibility to have this game here. It took a longer-than-expected time to develop this adaptation, so thank you also for being patient! By the way, we heard from a very good source that a new extension for Keyflower named Keymelequin is going to be available for Essen Spiel 2016!

The Keyflower adaptation for Board Game Arena is a team work between Radu Stefan, Adam Dewbery, and Greg from Board Game Arena, using BGA Studio. Thank you Adam and Radu for all your work on this very challenging board game!

Enjoy :)
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astrero
Posts: 34
Joined: 08 February 2011, 20:26

Re: Keyflower

Post by astrero »

# plays: 387

its working ?
squarerootofthree
Posts: 190
Joined: 24 March 2014, 02:57

Re: Keyflower

Post by squarerootofthree »

astrero wrote:# plays: 387

its working ?
It's working great from my games so far. Are you experiencing any trouble?

Thanks for another great game, BGA!
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EuroGamez
Posts: 90
Joined: 13 July 2014, 04:23

Re: Keyflower

Post by EuroGamez »

A function for resetting your movement of goods is NEEDED! =D Thanks for great game!
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NJR
Posts: 1
Joined: 01 February 2015, 06:43

Re: Keyflower

Post by NJR »

I think this is an excellent implementation of the game. Thank you so much to the developers and the publisher for making this possible!
skipsalajan
Posts: 1
Joined: 22 July 2015, 22:38

Re: Keyflower

Post by skipsalajan »

great job guys, bravo radu
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Saxmaam
Posts: 34
Joined: 25 October 2015, 20:36

Re: Keyflower

Post by Saxmaam »

I'm trying to play a turn on iPad but can't figure out how to see tile descriptions. Help!?
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