i suggest the turn-based game queued for play when a player logs in are prioritized by it's time remaining..
The one close to getting time-out should be given higher priorities (especially for games that has quicker turn requirement + fewer players) for making a move.
Currently i think it's queued according to the most recent move made.
My 2 cents,
E
The one close to getting time-out should be given higher priorities (especially for games that has quicker turn requirement + fewer players) for making a move.
Currently i think it's queued according to the most recent move made.
My 2 cents,
E