Takenoko - last turn warning

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hollyno28
Posts: 6
Joined: 24 December 2014, 00:35

Takenoko - last turn warning

Post by hollyno28 »

[fimg=] Takenoko really needs to warn you when it's you're last turn! I wish I had a dollar for every game I've lost or come in at a lower ranking because I didn't claim goals achieved by my last turn because I didn't realise it was the last turn. I would be rich. [/fimg]
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Jest Phulin
Posts: 1856
Joined: 08 July 2013, 21:50

Re: Takenoko - last turn warning

Post by Jest Phulin »

First, you would have at most $120. You've played 203 games, and taken the emperor card yourself 41% of the time.

Second, a banner drops down from the top saying "this is the last turn." While it has been a while since I've played this in both manners, I'm pretty sure it happens in real-time games when the card is claimed, and in turn-based when each player rejoins the table.

Third, the previous move log states when someone earns the emperor card, and even calls out that it is the last turn.

Fourth, the player area shows how many objective cards are met out of how many are required. A glance at X/Y should be able to tell if any X is equal to or larger than Y.


So, out of curiosity, what more do you want?
hollyno28
Posts: 6
Joined: 24 December 2014, 00:35

Re: Takenoko - last turn warning

Post by hollyno28 »

When you rejoin the table on mobile on turn based (should have been more specific, though I think it's the same on desktop) it does not tell you it's the last turn. You either need to check the small print whether someone has gotten 8/7, 9/8 etc or scroll through all the goals to find the emporer card.

Relatively simple fix since it exists in the live version. You seem offended by the suggestion....
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sprockitz
Posts: 666
Joined: 23 October 2014, 02:22

Re: Takenoko - last turn warning

Post by sprockitz »

I've made this mistake in turn based. I do not recall seeing the drop down to indicate last turn. Yes the info is available if you review the game state in detail, but when playing multiple turn based games from a time perspective it isn't practical to recheck the entire game state for every game.
Faedur
Posts: 57
Joined: 30 September 2013, 21:10

Re: Takenoko - last turn warning

Post by Faedur »

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