Time left is wrong in some turn-based games

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dudi2
Posts: 223
Joined: 05 December 2015, 20:30

Time left is wrong in some turn-based games

Post by dudi2 »

The time left in some turn-based games seems to be wrong.

See i.e. the games of sugarpotito in this Tournament:

http://de.boardgamearena.com#!tournament?id=4775

The time setting is 15 days per game, 7.5 days per player. As in 6nimmt at beginning every player has to select a card independend of each other, the time left will be consumed for both players at the same time, until at least one selects a card. But in less than 7.5 days noone should run out of time.

Time remaining at 21.05.2016, 19:00: dudi: 4 days, sugarpotito: -23h56
But at the moment only 6 days were gone, since the tournament startet, so at least 36 hours should be left 4 any player.
As all games of sugarpotito in this tournament are affected, it is perhaps related to the holiday time bonus of 4 days.

I could not found not any bug in bug tracking system. Is this bug already reported?

Best regards,
dudi
Willie333b
Posts: 116
Joined: 06 June 2016, 13:57
Location: NTC, TWN, ROC

Re: Time left is wrong in some turn-based games

Post by Willie333b »

Did he/she quit the game?
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dudi2
Posts: 223
Joined: 05 December 2015, 20:30

Re: Time left is wrong in some turn-based games

Post by dudi2 »

The out of time was definitely not sugarpotito's fault. He/she played till the end of the game.

Bug seems to be related to this Tokaido timing bug:

http://de.boardgamearena.com#!bug?id=5225
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cofunguy
Posts: 28
Joined: 08 April 2012, 00:11

Re: Time left is wrong in some turn-based games

Post by cofunguy »

Been seeing this time reported wrong for an opponent in other games as well.

Dudi2, I know you have provided great examples of them too but seems BGA support can't seem to duplicate when the Tokaido timing issue is easy to duplicate (have one person pick their character and have the other person wait an X time later to choose). Would be interested to know what support is missing, since that one is the easiest to replicate.
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