Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Suggestions & ideas / Suggestions & idées
Shaq Jenkins
Posts: 170
Joined: 27 November 2013, 04:49

Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by Shaq Jenkins »

I often play Lords of Xidit in turn based mode because it's difficult to find enough people to play it in real time, and while I think it's a fun game, the current configuration of the census mode really slows the game down. I've had the census take 2+weeks before, which is ridiculous.

Some suggestions for how to fix this:
1. Don't make players have to log onto the site if they don't have any units to show. What's the point in me logging onto the site just to tell my opponents that I have no Clerics? The system should do this automatically.
2. Create a "Don't hide any units for this entire census" button that a player can click on at the beginning of the census if they don't plan on hiding any units. That way, the system will automatically reveal how many units the player has.
3. Create a "Don't hide any units for the rest of the census" button. A player may have wanted to hide an Archer but reveal all of their Infantry Units, Clerics, and Battle Mages. After they reveal their Archers, they can click on this button so the system can automatically reveal the remaining units.
4. For the last census, automatically reveal everyone's units. I don't see any strategic reason why someone would hide their units at the end of the game.

These suggestions should make the census quicker and the overall game more enjoyable in turn based mode.
User avatar
zanthian
Posts: 13
Joined: 30 November 2012, 02:28

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by zanthian »

I also vote for this fix. Our group stopped playing Xidit turn based because of the census taking so long.
User avatar
E_Slumb
Posts: 47
Joined: 30 April 2011, 13:32

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by E_Slumb »

+1
Jarvisrodrig
Posts: 2
Joined: 06 January 2016, 21:45

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by Jarvisrodrig »

I agree with this and add that the principle would apply to other games as well, In Puerto Rico I just initiated a trader phase where only one other person in a 4 player game has a valid good to sell, yet it's waiting for the other two to confirm that they can't sell anything.
Shaq Jenkins
Posts: 170
Joined: 27 November 2013, 04:49

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by Shaq Jenkins »

Jarvisrodrig wrote:I agree with this and add that the principle would apply to other games as well, In Puerto Rico I just initiated a trader phase where only one other person in a 4 player game has a valid good to sell, yet it's waiting for the other two to confirm that they can't sell anything.
I agree that this should apply to other games. I'm also playing a 4 player turn based Puerto Rico game and it's taking way too long.
User avatar
fmoros
Posts: 2
Joined: 28 March 2014, 17:27

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by fmoros »

Please, yes.
Obviously , the first one is a non-brainer, dont ask and wait for people who has not any units to show. That change only would speed up things a lot.

The second option,
I would say that at least 90% of players would not hide any units on census,... but for the benefit of that 10% who may want to hide units and in order to keep the version faithful to the original, yes, make it as an option.

The rest of the game, it is a FANTASTIC implementation.
Thanks
Fernando
McKelvis
Posts: 1
Joined: 21 May 2016, 13:49

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by McKelvis »

I totally support these suggestions as well. It would be a major upgrade to an already tremendous implementation. :)

Thank you!
User avatar
Thoradian
Posts: 13
Joined: 22 September 2011, 19:49

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by Thoradian »

I'm not sure I agree with this...

If one player's turn is skipped, for whatever reason (no units, pressed button, etc) the others will know that the number of displayed units is what the player actually has. If the player agrees with this, ok, but don't make this automatic.

So I guess the options where the player has to press a button to enable this are fine by me... but nothing automatic, please.
User avatar
Jest Phulin
Posts: 1856
Joined: 08 July 2013, 21:50

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by Jest Phulin »

An option in table setup should be able to handle this, and be fairly easy to implement.

Option 1 - Manual Census -- do things like they are now. Have to click to show how many unit you want to display, even if you have zero.
Option 2 - Auto Census -- Always display your maximum number of units.

Once this option is set in the table setup, it should be easy to check against it in the code when the census runs.
Locked

Return to “Suggestions”