AI

Game development with Board Game Arena Studio
Post Reply
User avatar
Victoria_La
Posts: 665
Joined: 28 December 2015, 20:55

AI

Post by Victoria_La »

Is there a way to setup AI for studio game? I know its possible on main arena, since 'Can't stop' using it.
But I cannot find any reference in docs about it. I found a db flag player_is_ai but I don't know how to opt-in for the
game to accept the AI bot as a player and how to hook programming. I mostly want to for testing purposes, using myself
as 4 people to test is not efficient.
User avatar
pikiou
Posts: 389
Joined: 03 October 2011, 05:36

Re: AI

Post by pikiou »

For all AI related questions, you can contact the admin that works on it: sourisdudesert at contact (at) boardgamearena.com. He mentioned it during his April's fool news post. Right now AI implementations don't seem to be publicly allowed so only him can unlock it for you.

As for testing, I find it fairly easy enough with the save/load state feature. Do you know that on the player panel right next to each player's name there is a little red arrow that opens a new window from which you can play as this player? I think you do, but just in case ^^
User avatar
Victoria_La
Posts: 665
Joined: 28 December 2015, 20:55

Re: AI

Post by Victoria_La »

Emails I sent to these guys seems to go to /dev/null, but I have seen them reply to forum posts.

On related note I was trying to hack my AI into zombieTurn, since its kind of AI and all I need for my purposes.
But I cannot even activate it. If on my dev accounts quits it does not become zombie but everything stops, like an express stop.
Is there special trick to zombify?
User avatar
Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: AI

Post by Een »

Not /dev/null, but definitely a quite large buffer :D
There is only 2 admins, you know. We try to answer as much as we can, but well...

About AI: work is not finished. Good enough for an AI player generated for Can't stop, but not ready for release into the wild for use with any game.
Still a lot of work to get to that kind of ready, and our priorities have shifted from this at the moment.

Zombies are triggered when the matching player quits the game. So you can create a game and quit with all players except one, but I'm not sure if that will really help for testing. We mainly use save/load and one tab per player opened with the arrow on the right of the player's name, as mentioned by pikiou.
User avatar
Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: AI

Post by Een »

Victoria_La wrote:If on my dev accounts quits it does not become zombie but everything stops, like an express stop.
Is there special trick to zombify?
I read too fast, I didn't see that ;)
Should work on principle, but the studio players are generated from one unique player... and basically the same for practical purposes, so it's possible that leaving with one leaves with everyone. Another thing to check to put on the stack!
Post Reply

Return to “Developers”