A suggestion. There are several games--Amyitis, Caylus, and Spyrium--that tend to be very slow to play in turn-based mode, especially with 3, 4, or 5 players, because they involve a lot of small moves and the end of a player's turn is marked by passing, which is an extra move. In the case of a 5-player game this means that 5 extra turns are added EVERY round, just to hit the "pass" button!
I would suggest that in turn-based mode, if a player has no legal move, the computer should automatically "pass" them and move on to the next player. It could just say "[XXX] has no legal move and must pass." -- It is very annoying to log on to a bunch of games to discover that actually I have no legal move, and it really slows things down.
I realize that some players may for whatever reason like to do the passing manually; so I think that there should be an optional "Automatic pass when there is no legal move?" button when a game is created, to give them the opportunity to choose otherwise.
Amyitis in particular would really play faster if forced passes were automated--it is very frequent that you neither have money nor camels at the end of a turn.
I would suggest that in turn-based mode, if a player has no legal move, the computer should automatically "pass" them and move on to the next player. It could just say "[XXX] has no legal move and must pass." -- It is very annoying to log on to a bunch of games to discover that actually I have no legal move, and it really slows things down.
I realize that some players may for whatever reason like to do the passing manually; so I think that there should be an optional "Automatic pass when there is no legal move?" button when a game is created, to give them the opportunity to choose otherwise.
Amyitis in particular would really play faster if forced passes were automated--it is very frequent that you neither have money nor camels at the end of a turn.