Annoyance with quantum re-roll mechanic. Work arounds?

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nmistry
Posts: 5
Joined: 16 September 2016, 16:48

Annoyance with quantum re-roll mechanic. Work arounds?

Post by nmistry »

My group is new to BGA and we absolutely love being able to re-connect and play our favorite games even though we are located in different continents. Most recently we are playing turn-based Quantum with 4 players and are struggling with the re-roll mechanic of some command cards (ie: Relentless, Cruel) that break the cadence and flow of the game. Based on the scenario below it can take up to 2 days to resolve a single player's turn, and it has happened multiple times.

Here is the example:
- player 1 attacks player 2. Player one has Cruel, and Player two has Relentless
- Player 1 has a winning roll, player 2 has a losing roll
- player 2 with relentless now has the option to re-roll but player one must wait for player 2 to decide
- player 2 decides to re-roll, and now has a winning roll
- player 1 uses the cruel card and forces player 2 to re-roll their winning roll
- player 1 must now wait for player 2 to re-roll

I do understand that this is an artifact of turn-based games and our situation, but I wanted to hear from other players how they are working around this problem?

Thanks.
-N
User avatar
Oso
Posts: 701
Joined: 29 September 2011, 04:04

Re: Annoyance with quantum re-roll mechanic. Work arounds?

Post by Oso »

nmistry wrote:My group is new to BGA and we absolutely love being able to re-connect and play our favorite games even though we are located in different continents. Most recently we are playing turn-based Quantum with 4 players and are struggling with the re-roll mechanic of some command cards (ie: Relentless, Cruel) that break the cadence and flow of the game. Based on the scenario below it can take up to 2 days to resolve a single player's turn, and it has happened multiple times.

Here is the example:
- player 1 attacks player 2. Player one has Cruel, and Player two has Relentless
- Player 1 has a winning roll, player 2 has a losing roll
- player 2 with relentless now has the option to re-roll but player one must wait for player 2 to decide
- player 2 decides to re-roll, and now has a winning roll
- player 1 uses the cruel card and forces player 2 to re-roll their winning roll
- player 1 must now wait for player 2 to re-roll

I do understand that this is an artifact of turn-based games and our situation, but I wanted to hear from other players how they are working around this problem?

Thanks.
-N
Yes, it happens in some games. Keyflower has this system too. A round could take lot of turns and days.

Quantum isn't a short game really, so well... maybe if you play with 4 or 5 cubes.
nmistry
Posts: 5
Joined: 16 September 2016, 16:48

Re: Annoyance with quantum re-roll mechanic. Work arounds?

Post by nmistry »

Has anyone discussed the idea of having auto-roll in these situations where the system detects a losing roll and then auto-re-rolls based on your command cards? I am sure there are situations where a player may not want to auto-re-roll but this could be decided when the game table is setup.
User avatar
Oso
Posts: 701
Joined: 29 September 2011, 04:04

Re: Annoyance with quantum re-roll mechanic. Work arounds?

Post by Oso »

nmistry wrote:Has anyone discussed the idea of having auto-roll in these situations where the system detects a losing roll and then auto-re-rolls based on your command cards? I am sure there are situations where a player may not want to auto-re-roll but this could be decided when the game table is setup.
It could be a little hard because sometimes you don't want re-roll because a destroyed ship get an auto-roll in garbage zone. Sometimes people prefer loss a battle before loss a turn rolling a dice.
User avatar
pikiou
Posts: 389
Joined: 03 October 2011, 05:36

Re: Annoyance with quantum re-roll mechanic. Work arounds?

Post by pikiou »

So during the turn of player 1, player 2 has to make one decision before player 1 continues his/her turn.
I only see one need of interaction from player 2; is it that bad?
nmistry
Posts: 5
Joined: 16 September 2016, 16:48

Re: Annoyance with quantum re-roll mechanic. Work arounds?

Post by nmistry »

Oso wrote:
nmistry wrote:Has anyone discussed the idea of having auto-roll in these situations where the system detects a losing roll and then auto-re-rolls based on your command cards? I am sure there are situations where a player may not want to auto-re-roll but this could be decided when the game table is setup.
It could be a little hard because sometimes you don't want re-roll because a destroyed ship get an auto-roll in garbage zone. Sometimes people prefer loss a battle before loss a turn rolling a dice.
This is true, that there are strategic situations where a player would want to sacrifice a ship in order to relocate that ship elsewhere on the map as a deploy action. I guess what i am suggesting is a "house rule" that forces auto-reroll just to facilitate games that are played with players in drastically different time zones. Alternatively, another possibility is removing the re-roll cards completely from the deck.
nmistry
Posts: 5
Joined: 16 September 2016, 16:48

Re: Annoyance with quantum re-roll mechanic. Work arounds?

Post by nmistry »

pikiou wrote:So during the turn of player 1, player 2 has to make one decision before player 1 continues his/her turn.
I only see one need of interaction from player 2; is it that bad?
in the example i cite above, player 2 requires re-rolling twice which causes a significant delay. While its not inherently bad, it is rather annoying when it happens. Right now in the game I am in, player 1 and player2 are having repeated battles over the same tile so the re-roll, re-roll scenario keeps popping up.
nmistry
Posts: 5
Joined: 16 September 2016, 16:48

Re: Annoyance with quantum re-roll mechanic. Work arounds?

Post by nmistry »

Oso wrote:
nmistry wrote:My group is new to BGA and we absolutely love being able to re-connect and play our favorite games even though we are located in different continents. Most recently we are playing turn-based Quantum with 4 players and are struggling with the re-roll mechanic of some command cards (ie: Relentless, Cruel) that break the cadence and flow of the game. Based on the scenario below it can take up to 2 days to resolve a single player's turn, and it has happened multiple times.

Here is the example:
- player 1 attacks player 2. Player one has Cruel, and Player two has Relentless
- Player 1 has a winning roll, player 2 has a losing roll
- player 2 with relentless now has the option to re-roll but player one must wait for player 2 to decide
- player 2 decides to re-roll, and now has a winning roll
- player 1 uses the cruel card and forces player 2 to re-roll their winning roll
- player 1 must now wait for player 2 to re-roll

I do understand that this is an artifact of turn-based games and our situation, but I wanted to hear from other players how they are working around this problem?

Thanks.
-N
Yes, it happens in some games. Keyflower has this system too. A round could take lot of turns and days.

Quantum isn't a short game really, so well... maybe if you play with 4 or 5 cubes.
As this is turned based, our concern is not the overall length of the game but the amount of time that one attack action can take when the re-roll/re-roll mechanic is present.
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