Red thumb evolution (step 1)

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pfctsqr
Posts: 7
Joined: 24 February 2012, 22:20

Re: Red thumb evolution (step 1)

Post by pfctsqr »

Hmm. Not sure if this is a good change or not as some red thumbs are quite petty. There are users who actually red thumb because they lose. I like being able to choose for myself if I allow them to play at my table or not. I am a bit skeptical of giving too much power of consequence to red thumbs.
mindarla
Posts: 2
Joined: 07 March 2012, 19:07

Re: Red thumb evolution (step 1)

Post by mindarla »

Great!
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Lithanial
Posts: 17
Joined: 03 November 2015, 03:52

Re: Red thumb evolution (step 1)

Post by Lithanial »

Most of the red thumbs I encounter come from the poor loser. I'd love to see a stat that correlates red thumbs and winning percentages. I am worrying we are putting too much thought and power to the red thumb. I am worrying that someone's knee jerk reaction to losing could effect our ability to join certain tables in the future.
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RoboZoom
Posts: 16
Joined: 07 September 2011, 18:49

Re: Red thumb evolution (step 1)

Post by RoboZoom »

DoveBar2 wrote:Not sure I like this. I will occasionally go back and play a red thumb player to see if I changed my mind. I have taken back a red thumb twice and noticed someone took one back on me as well.
I agree with this, as stated above. The game blocking mechanic seems a little overblown to me.
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Hippity
Posts: 4
Joined: 07 February 2016, 10:06

Re: Red thumb evolution (step 1)

Post by Hippity »

DoveBar2 wrote:Not sure I like this. I will occasionally go back and play a red thumb player to see if I changed my mind. I have taken back a red thumb twice and noticed someone took one back on me as well.
I've done the same thing.
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pikiou
Posts: 389
Joined: 03 October 2011, 05:36

Re: Red thumb evolution (step 1)

Post by pikiou »

So now red thumbs are a more serious decision to make than ever! If you didn't enjoy playing with someone because they were disconnected or something, you better leave a note about that player on what bothered you so the next time you're at the same table, you can read it and decide if it's worth staying or not.
I like that, great addition thanks ^^

As for the sore loser who red thumbs you, well, it's better not to play with them anymore so yeah good for you ^^ And since you can't give too many red thumbs you're kinda safe from them already.
latexrhombus
Posts: 65
Joined: 14 November 2011, 22:40

Re: Red thumb evolution (step 1)

Post by latexrhombus »

I just don't understand why red thumbs are being made to matter...outside of restricting tables to players who have large percentages of red thumbs, they really should not be a factor.

Everyone gets them and just because some people take it really personally doesn't mean it is worth creating a system on that will inevitably cause problems for3+ player games. For instance, if one guy at a Saboteur table has red-thumbed your friend, s/he won't be able to play? It's silly and unnecessary.
Willie333b
Posts: 116
Joined: 06 June 2016, 13:57
Location: NTC, TWN, ROC

Re: Red thumb evolution (step 1)

Post by Willie333b »

Some people quit their very first game and I can't give them red thumbs, please fix it.
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Oso
Posts: 701
Joined: 29 September 2011, 04:04

Re: Red thumb evolution (step 1)

Post by Oso »

333-blue wrote:Some people quit their very first game and I can't give them red thumbs, please fix it.
Because beginners are protected :P.
Willie333b
Posts: 116
Joined: 06 June 2016, 13:57
Location: NTC, TWN, ROC

Re: Red thumb evolution (step 1)

Post by Willie333b »

Oso wrote:
333-blue wrote:Some people quit their very first game and I can't give them red thumbs, please fix it.
Because beginners are protected :P.
Totally not fair.
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