For get the first place in Love Letter, the best strategy between attacking the person who lead or the person who are last, is like the Prisoner's dilemma (https://en.wikipedia.org/wiki/Prisoner%27s_dilemma) : if everybody focus the person who are last, it's nice for all the the other players.
If one doesn't do that, he will take a bigger advantage on all other players.
Lords of Xidit is an other good example for elo [rule : on a 4player game, there is three different goal on the game, the person who have the less point in the first goal is eliminated (4th : elo--), then between the 3 other : the person who have the less point in the second goal is eliminated (3rd : elo-), and finally the last goal will decide who will won].
So if you concentrate all your effort on the first two goal, you will finish second, and won elo. But the game will have no interest.
In this game, i really found that give credits only on the first player is needed.
Perhaps create two different solution for calculate elo, and let the player choose between them ? Or attribute an 'elo calculation' on each game ? (only the first player gain elo, or like it is actually ?)
If one doesn't do that, he will take a bigger advantage on all other players.
Lords of Xidit is an other good example for elo [rule : on a 4player game, there is three different goal on the game, the person who have the less point in the first goal is eliminated (4th : elo--), then between the 3 other : the person who have the less point in the second goal is eliminated (3rd : elo-), and finally the last goal will decide who will won].
So if you concentrate all your effort on the first two goal, you will finish second, and won elo. But the game will have no interest.
In this game, i really found that give credits only on the first player is needed.
Perhaps create two different solution for calculate elo, and let the player choose between them ? Or attribute an 'elo calculation' on each game ? (only the first player gain elo, or like it is actually ?)