Introducing: new reputation system and Karma (☯)

Board Game Arena Official announcements
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Biking Gamer
Posts: 19
Joined: 12 June 2015, 02:34
Location: Seattle, WA

Re: Introducing: new reputation system and Karma (☯)

Post by Biking Gamer »

Sounds good. Curious to see how it shakes out...
totes_not_pej
Posts: 20
Joined: 03 April 2014, 22:05

Re: Introducing: new reputation system and Karma (☯)

Post by totes_not_pej »

Suggestions:
  • Give Souris, Een and the former Seraphs some info on profile that would distinguish them from regular players.
  • Align the percentage and rating. This is how it looks in Chrome 53.0.2785.143 m
Question: what will profiles of former Devilkins and Demons look like now? How can I make sure I'm not letting to my table someone who can't chat?
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andwilk9176
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Joined: 17 January 2015, 20:40

Re: Introducing: new reputation system and Karma (☯)

Post by andwilk9176 »

I like the new karma rating and the more straightforward approach it takes to someone's behavior.

My main concern is with the definition of giving a red thumb to "anyone you never want to play with again". This suggests that people should assign red thumbs for trivial reasons such as the opponent was too good/bad/not quite fast enough (but within acceptable time limits for the table). Red thumbs have the potential to significantly impact a player's karma score. I hope these aren't given out at a higher rate now that this information is hidden.
Willie333b
Posts: 116
Joined: 06 June 2016, 13:57
Location: NTC, TWN, ROC

Re: Introducing: new reputation system and Karma (☯)

Post by Willie333b »

It is good, but I can't translate strings now, because I have a low Karma. I would like to help translating.
Willie333b
Posts: 116
Joined: 06 June 2016, 13:57
Location: NTC, TWN, ROC

Re: Introducing: new reputation system and Karma (☯)

Post by Willie333b »

I have a suggestion, plus 1% karma for 1 green thumb, minus 5% karma for 1 red thumb, which makes more sense and seems fairer for everyone.
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sourisdudesert
Administrateur
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Joined: 23 January 2010, 22:02

Re: Introducing: new reputation system and Karma (☯)

Post by sourisdudesert »

totes_not_pej wrote:Give Souris, Een and the former Seraphs some info on profile that would distinguish them from regular players.
You can see for exemple in my "about" section : "This player is an administrator.
totes_not_pej wrote:Align the percentage and rating. This is how it looks in Chrome 53.0.2785.143 m
Wow :( Cannot reproduce it at now ... strange!
totes_not_pej wrote: what will profiles of former Devilkins and Demons look like now
They have a simple mention on their profile ("banned from the website" or "limited by moderators").
andwilk9176 wrote:Red thumbs have the potential to significantly impact a player's karma score. I hope these aren't given out at a higher rate now that this information is hidden.
You are totally right. This is why now we are asking for a reason when you give a red thumb to someone. If you don't click on "I suggest to the community not to play against this player", then this red thumb does not count for the red/green ratio and won't affect Karma :)
Willie333b
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Location: NTC, TWN, ROC

Re: Introducing: new reputation system and Karma (☯)

Post by Willie333b »

I can't eventually give a "gg" to my opponent. Pretty LoL.
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Snepsnep
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Joined: 16 November 2013, 22:16

Re: Introducing: new reputation system and Karma (☯)

Post by Snepsnep »

How is my current Karma determined? And is there some kind of decay?
Willie333b
Posts: 116
Joined: 06 June 2016, 13:57
Location: NTC, TWN, ROC

Re: Introducing: new reputation system and Karma (☯)

Post by Willie333b »

Snepsnep wrote:How is my current Karma determined? And is there some kind of decay?
In the page 1, though.
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Giau
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Joined: 16 February 2016, 12:31

Re: Introducing: new reputation system and Karma (☯)

Post by Giau »

My two cents: good job - well done!

I believe that, on balance, the new system is a good improvement (if significant time will say). Seems rather penalizing for quitters (if you quit 3/4 times in 3 months, which may happen, it results in a very bad reputation), but somehow makes sense. To me frequent quitters are the most annoying players. Still, in the past, if I saw players with just a few quitted games I decided quite often to take the risk. Maybe now I'll mostly rely on the Karma without entering into the ratio games played / quit.

Considered however that the ratio games played / quit is still available I guess that each player may decide whether he/she wants to rely on Karma or dig into the ratio.

My concern is just with respect to situations in which you quit for "cause majeure" (for example, connection problems), you then may need some time and a lot of good games to recover --> 3 quits = 50 points = 50 games ok with no overtime (unless mistaken). What about a 1/2 quit cases of tolerance before applying the effect on the Karma?

Side note on the red thumbs: personally, I'm not in favor of red thumbs (I think I gave less than a bunch), as I tend to use the personal notes. However, since if you give a red thumb you can not play with that player I wonder whether it could be helpful to have available in each player personal page the list of people he/she has redthumbed, in case one wants to give a second chance and revert the red to neutral/green. Is it doable/would it make sense?

Thanks

Giau
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