Legendary Inventors suggestion

Suggestions & ideas / Suggestions & idées
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donteatpoop
Posts: 16
Joined: 17 July 2016, 22:53

Legendary Inventors suggestion

Post by donteatpoop »

Actually two suggestions. My title is misleading.

I have two suggestions for this game; one based on rewards. When there is one player left to choose a reward, and only one reward left to choose; wouldn't it make more sense to just auto-assign them that final reward and give them a note about it? Or something to that effect?

The other suggestion is to have the current age displayed during the game. This would especially be useful in the turn-based games.
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sprockitz
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Joined: 23 October 2014, 02:22

Re: Legendary Inventors suggestion

Post by sprockitz »

I agree with the 1st one, especially for turn based games, it would save time.

The second one certainly wouldn't hurt, but it should be easy to tell the age as each card is worth the VP of the age.
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donteatpoop
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Joined: 17 July 2016, 22:53

Re: Legendary Inventors suggestion

Post by donteatpoop »

sprockitz wrote: each card is worth the VP of the age.
I have no idea how I failed to pick up on that. Thanks Sprockitz!
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sourisdudesert
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Joined: 23 January 2010, 22:02

Re: Legendary Inventors suggestion

Post by sourisdudesert »

donteatpoop wrote:When there is one player left to choose a reward, and only one reward left to choose; wouldn't it make more sense to just auto-assign them that final reward and give them a note about it?
We didn't do it on purpose.

This kind of automatism seems logical, but when we implement them the game is going too fast and you don't understand what is happening. For the same reason the last card is not played automatically on Category 5, and so on ...
demiurgsage
Posts: 229
Joined: 07 August 2015, 10:08

Re: Legendary Inventors suggestion

Post by demiurgsage »

sourisdudesert wrote:
donteatpoop wrote:When there is one player left to choose a reward, and only one reward left to choose; wouldn't it make more sense to just auto-assign them that final reward and give them a note about it?
We didn't do it on purpose.

This kind of automatism seems logical, but when we implement them the game is going too fast and you don't understand what is happening. For the same reason the last card is not played automatically on Category 5, and so on ...
You can do it only for turn-based games. This feature was in "Oh Hell" but was removed due to bugs it causes. For "Oh Hell" it was very important, it decreased game length about 10 minutes with large number of players.
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