While it is possible to write a private note about any player, private red thumbs are not. Would it be possible to do so?
The reason to do this is that red thumbs ensure that a player that is disliked does not join the table. In turn-based games, when commitment to play has to be given before knowledge of all opponents, this is important. It is disheartening to play your first move at a table, and see that someone you dislike is there.
First, this assumes that private red thumbs do not influence Karma. If this is incorrect, many of the following reasons are null and void.
Private notes can be both positive and negative, so the mere presence of a note does not mean that the player is disliked. One cannot filter merely on the presence of a private note.
If I recall correctly, red thumbs can only be given if you have completed a game against someone recently. This means that if someone quits a game, and all other players decide to abandon the game collectively, you can't give a red thumb to the quitter because you haven't actually completed a game with them. While an argument could be made that this is behavior that deserves a public red thumb, being able to give a private red thumb would help.
People display behavior in places other than games. Some people have offended me on these forums, and I am sure I have offended others. Table administrators will expel people with no explanation. People will join a table set up for slow speed, then leave impatiently if nobody else joins in 30 seconds. Other people have different behaviors that are unpleasant. In all of these cases, it would be nice to not be partnered with them ever, not even the one time required to give them a red thumb.
Friends/acquaintances could share information about a player easily. Imagine a situation where someone makes disparaging remarks about a group in the chat. While this behavior can be reported and the player can be penalized, this takes time. Hearing from a trusted source not to play with someone, and being able to do something about it privately would be quicker.
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Edit:
Beginner's protection. While beginner's protection is needed against some forms of poor gaming behavior (making moves that nobody could predict, therefore throwing the game into chaos, etc.), there are some forms of behavior that should be able to be blacklisted immediately -- crass comments in chat, leaving the table prematurely, etc.
The reason to do this is that red thumbs ensure that a player that is disliked does not join the table. In turn-based games, when commitment to play has to be given before knowledge of all opponents, this is important. It is disheartening to play your first move at a table, and see that someone you dislike is there.
First, this assumes that private red thumbs do not influence Karma. If this is incorrect, many of the following reasons are null and void.
Private notes can be both positive and negative, so the mere presence of a note does not mean that the player is disliked. One cannot filter merely on the presence of a private note.
If I recall correctly, red thumbs can only be given if you have completed a game against someone recently. This means that if someone quits a game, and all other players decide to abandon the game collectively, you can't give a red thumb to the quitter because you haven't actually completed a game with them. While an argument could be made that this is behavior that deserves a public red thumb, being able to give a private red thumb would help.
People display behavior in places other than games. Some people have offended me on these forums, and I am sure I have offended others. Table administrators will expel people with no explanation. People will join a table set up for slow speed, then leave impatiently if nobody else joins in 30 seconds. Other people have different behaviors that are unpleasant. In all of these cases, it would be nice to not be partnered with them ever, not even the one time required to give them a red thumb.
Friends/acquaintances could share information about a player easily. Imagine a situation where someone makes disparaging remarks about a group in the chat. While this behavior can be reported and the player can be penalized, this takes time. Hearing from a trusted source not to play with someone, and being able to do something about it privately would be quicker.
------------
Edit:
Beginner's protection. While beginner's protection is needed against some forms of poor gaming behavior (making moves that nobody could predict, therefore throwing the game into chaos, etc.), there are some forms of behavior that should be able to be blacklisted immediately -- crass comments in chat, leaving the table prematurely, etc.