I have three issues about the Karma/red thumb system that I don't see neither in Introduction (including comments), neither here.
1. In the old system, I used to play with a guy of nearly 50/50 red/green thumb ratio - and I enjoyed playing with him, AND
chatting with him. I remember he had once punishment about not talking (due to grades - some report on him), and I was sad when he didn't talk with me during/after our games. But it didn't last long at least.
Although he stopped playing BGA before new system, I wonder what would happen if he was back.
As his Karma is now 85%, I assume old red thumbs became 'personal' red thumbs, not influencing the Karma. (Which I also think a bit odd... see point 2)
But if he was back and he was again gaining a lot of red thumbs, he may get the chat ban. And despite there are players who like the guy, who do think he is - even if not the most polite - smart and worth chatting with, they cannot chat with him. And they would feel punished, for liking the person that others don't like. Especially as - see point 3 - many people will see no point in giving green thumb (what would lower the ratio red/all thumbs and make possible to chat again).
I am not sure what would be the answer to this. Just raising the question. What if somebody wants to chat with someone who is chat-banned? (Does talking ban include PM via forum?)
Can there be any option to turn on chatting with banned played (by the player interested in chatting), even if only in private chats?
2. Old red thumbs... Seeing the mentioned above guy's Karma, I have to assume old red thumbs became 'personal' thumbs. I went to the profile of one player I gave red thumb, just to check if there is an option to change it for a warning one. (When I clicked, it - ofc - went to "no thumb", and when I tried to give red thumb again it showed - ofc - I didn't play with the guy recently so I can't give him red thumb. If there is a way to change thumbs private->warning, it isn't intuitive.)
But I won't play with the guys I gave red thumbs just to thumb them again. I don't care about personal red thumbs, I don't use them anyway. But...
You made changes that his old red thumbers voice doesn't matter at all as for his behavior. It's like their thumbs vanished. They didn't matter for his Karma or anything, and - as they already gave him red thumb - they won't be playing with him again. So they won't give him warning red thumb. I really don't like it. It's like telling me my voice didn't matter, coz I played with the bad guy too early.
3. After reading few discussions on forum, I started to notice that the quote below (from KarmaFAQ) is contradicting itself...
How can I see how many green/red thumbs a player received?
You cannot anymore, and they cannot see yours.
Green / red thumb was designed to be a private and subjective opinion on another player: if you want to remember that this player is nice, give him/her a green thumb. If you never want to play against that player again, give him/her a red thumb. That's it, and this is your personal opinion on him/her: there is no need to bring shame on a player by showing to everyone he/she got a red thumb.
However, the previous system was helping us to identify the "really bad guys" thanks to their high number of red thumbs. We did want to keep this "wisdom of the crowd" aspect so we introduced the following: the players who have really too many red thumbs in regards to green thumbs have now a special "warning" message on their home screen to encourage them to change their behavior, and in addition their Karma cannot go over a given value (which will make their reputation bad, regardless of other factors).
The new system isn't making green thumbs any more private matter, if they are taken into calculation %age of red thumbs for limiting Karma. The system only pretends it's private, and that pretending is a problem.
So: if a player is pretty typical - not rude but not really nice either - and people often don't give him green thumbs (because there is nothing to remember, i.e. players who just play without talking at all), and the player receives rarely red thumbs - as everyone. In this system each green thumb not given make given red thumbs more powerful. I don't think it's fair. But it is suggested by the system. (As the website doesn't force anyone to give any thumb, there isn't duality red vs green, but red vs green vs none. But the current ratio kinda didn't see it.)
It wouldn't be a problem if the % of red thumbs was calculated by taking red thumbs vs number of all players playing against the person. (It was the way I thought it works, for some time after introducing Karma.)
It was noticed also by some players on red thumb evolution topic (
viewtopic.php?f=10&t=10597 ) :
demiurgsage wrote:I think that instead of making red thumbs more powerfull maybe a good idea to make more powerfull green thumbs. I think that green thumbs should be for good people with whom we want to play, for others we need a yellow thumb that means "OK player". Now we give green thumbs to all players who didn't disappointed us too much. I'm not sure we use thumbs in the right way.
And this idea is ok too, if the system forces to give a thumb for a player after the game (i.e. to start any new game - though it would require to think about influence on turnbased games). And the ratio would count red to all thumbs.