6 new updates for lobby and turn-based

Board Game Arena Official announcements
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alextingle
Posts: 16
Joined: 02 April 2016, 19:37

Re: 6 new updates for lobby and turn-based

Post by alextingle »

I really, really hate the "Go to next table" button. When I'm playing real-time it's a massive distraction. It's also very close to the normal "Do whatever" button that I have to click many times during the game. If I accidentally click on "go to next table" then I'll find myself somewhere utterly unexpected, and have to navigate back to my game - all with the clock ticking.

Please give us the option to hide it!
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theicecamel
Posts: 4
Joined: 25 October 2016, 14:59

Re: 6 new updates for lobby and turn-based

Post by theicecamel »

In regards to improvement #1, the game lobby still shows games when my level does not match the level of the game. For example, the game is 'average and above' but I am a beginner.
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yoyote
Posts: 335
Joined: 28 August 2012, 15:46

Re: 6 new updates for lobby and turn-based

Post by yoyote »

I really, really hate the "Go to next table" button. When I'm playing real-time it's a massive distraction. It's also very close to the normal "Do whatever" button that I have to click many times during the game. If I accidentally click on "go to next table" then I'll find myself somewhere utterly unexpected, and have to navigate back to my game - all with the clock ticking.

Please give us the option to hide it!
I think (hope) it's an involuntary side effect. I hope this button will be removed in real time games ;)
Thanks a lot by the way, for every improvements !
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sourisdudesert
Administrateur
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Joined: 23 January 2010, 22:02

Re: 6 new updates for lobby and turn-based

Post by sourisdudesert »

yoyote wrote: think (hope) it's an involuntary side effect. I hope this button will be removed in real time games
Obviously it was a mistake. This button shouldn't appears for realtime game, thanks for pointing this. It is fixed now.
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Neevo77
Posts: 7
Joined: 12 April 2016, 09:26

Re: 6 new updates for lobby and turn-based

Post by Neevo77 »

Sorry, but I don't like where the 'Go to Next Table' is. It's too close to the normal playing buttons and therefore easy to accidentally click on.
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senatorhung
Posts: 277
Joined: 09 February 2012, 02:54

Re: 6 new updates for lobby and turn-based

Post by senatorhung »

thanks for these updates !
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dimaz
Posts: 8
Joined: 22 September 2012, 21:28

Re: 6 new updates for lobby and turn-based

Post by dimaz »

#1, #5 - really good, thanks!
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veme
Posts: 90
Joined: 27 January 2015, 05:39

Re: 6 new updates for lobby and turn-based

Post by veme »

Very nice!
florrat
Posts: 10
Joined: 12 March 2016, 03:27

Re: 6 new updates for lobby and turn-based

Post by florrat »

sourisdudesert wrote: 1. Tables you cannot join for any reason are now hidden by default. You may display them optionally ("Display tables I cannot join").
Houra! That is great!

One (unrelated) suggestion:
When there are invited players in a table you host (for example after clicking "rematch") the "[expel player]" button should be renamed to something like "[uninvite player]" for the invited (but not yet joined) players. Functionally, when clicking the button, that player should be removed from the table but still be able to join. When removing them from the table I always want to free up room for any player (including them, if they decide to show up).
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dudi2
Posts: 223
Joined: 05 December 2015, 20:30

Re: 6 new updates for lobby and turn-based

Post by dudi2 »

I like the new turn-based game order very much! Thank you!

Perhaps the "go to next table" can be put aligned to left or right in a way, that is is always at the same position. Or in the top white bar, e.g. left of the toggle sound on/off button.
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