Recently, a player did the following to boost his ELO at a game :
The best idea I have now to fix this is the following : limit to 30 the number of games in progress with ELO "on" for a given game (with 30 games, this technique cannot bring you a significant boost).
(Another idea would be to forbid you to play on a turn based table while there is another table with the same game and less time to play, but I really dislike this).
If you have any idea of a better solution to fix the problem, feel free to share it.
Note that the best solution would have been to reorder the results afterwards and to recompute all the ELOs based on the game starting date, in this case we should also recompute all the ELOs of their opponents, and so on, and finally we would have a situation when everyone's ELO would be very unstable (even with no game played) which is not acceptable.
- Starting 200-300 games in turn-based.
- Play fast when he was loosing, play slow when he was winning.
- He manages to have a 30% win ratio for the first 150 games to finish (those with a bad position).
- Finally, he played the final moves of his last 150 games with a winning position, with 150 wins.
- Thanks to this impressive series of win, he gets over 2000 ELO and first place (which is unrealistic for this high-luck game).
The best idea I have now to fix this is the following : limit to 30 the number of games in progress with ELO "on" for a given game (with 30 games, this technique cannot bring you a significant boost).
(Another idea would be to forbid you to play on a turn based table while there is another table with the same game and less time to play, but I really dislike this).
If you have any idea of a better solution to fix the problem, feel free to share it.
Note that the best solution would have been to reorder the results afterwards and to recompute all the ELOs based on the game starting date, in this case we should also recompute all the ELOs of their opponents, and so on, and finally we would have a situation when everyone's ELO would be very unstable (even with no game played) which is not acceptable.