Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Suggestions & ideas / Suggestions & idées
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Savama
Posts: 24
Joined: 04 August 2013, 12:58

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by Savama »

It would be nice to "program" Census either.
Archers show/don't show; Mages show/don't show and so on.
Last edited by Savama on 11 June 2016, 06:04, edited 1 time in total.
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Jav371n
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Joined: 02 May 2016, 06:29

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by Jav371n »

McKelvis wrote:I totally support these suggestions as well. It would be a major upgrade to an already tremendous implementation. :)

Thank you!
I agree! 8-)
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asd123321
Posts: 249
Joined: 24 November 2013, 00:02

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by asd123321 »

This is definitely needed. I would have it in the regular version as well with the 2 options.

Option 1 - Manual Census -- do things like they are now. Have to click to show how many unit you want to display, even if you have zero.
Option 2 - Auto Census -- Always display your maximum number of units.

Even better would be it you could specify in advance how you would handle the threats if you arrive there first
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CastorOyl
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Joined: 05 February 2011, 21:36

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by CastorOyl »

Why not a regular census or programmed census? Regular is as it is today for people who want to stay to the letter of the existing rules. Programmed simply gives you a set of options for each type of unit. A dropdown for each type of unit would allow you to pick how many of that unit you want to show. By default it would be set to show everything, but if you hit a button you could get it to switch them all to zero. But you could pick any specific number for a given type.

Then you hit a button to commit your settings. You only had one simultaneous turn at the start of each census, you still got full control over what was shown, those who want to show everything can hit one button and they're done. Plus, because you set them all at the start of the turn, there's never any clue whether a user chose to show zero units or actually had zero. The only loss is that rare occasion where you would adjust your later units upon seeing what someone else revealed and those who care about that could go with the existing method.
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luk5
Posts: 42
Joined: 28 July 2014, 14:39

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by luk5 »

Game should at least automatically display all units for all players after the last year !
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asd123321
Posts: 249
Joined: 24 November 2013, 00:02

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by asd123321 »

I won't do the turn based until this is done
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CastorOyl
Posts: 8
Joined: 05 February 2011, 21:36

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by CastorOyl »

Could anyone explain how maintenance of this game is done? Does the source code exist in a public repository somewhere like Github or Gitlab where I might work on it myself? I certainly know HTML, CSS, and JavaScript well and I'm sure I could puzzle my way through any PHP or anything similar that might be in there.

It couldn't be that hard to fix this if we can get the source.
demiurgsage
Posts: 229
Joined: 07 August 2015, 10:08

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by demiurgsage »

You need to create an account on BGA Studio
http://en.studio.boardgamearena.com/#!welcomestudio
then ask admins (e.g. sourisdudesert) to give you access to source code.
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fafa-fr
Posts: 383
Joined: 22 December 2013, 21:58

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by fafa-fr »

Hi
demiurgsage wrote:You need to create an account on BGA Studio
http://en.studio.boardgamearena.com/#!welcomestudio
then ask admins (e.g. sourisdudesert) to give you access to source code.
This is not exactly how BGA studio work. Every project (game) on studio has an admin (or more), who is the (main) developper of the game. For Lords of Xidit, this is Pierre, pikiou. So you need to ask him (not the admins, at least not at first) if he is ok to give you access to source code. You can also ask him if he would be ok to code this change himself.
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CastorOyl
Posts: 8
Joined: 05 February 2011, 21:36

Re: Can you PLEASE speed up the Lords of Xidit Census in turn based mode??

Post by CastorOyl »

fafa-fr wrote:For Lords of Xidit, this is Pierre, pikiou. So you need to ask him (not the admins, at least not at first) if he is ok to give you access to source code. You can also ask him if he would be ok to code this change himself.
I checked out the creator of the version we're playing and sent a message about this thread today. Hopefully we can work out something.
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