I tend to see it that the system values fit in with how I already feel, rather than me adjusting my playing because of the system. That of course is just me. I tend to see 2nd place as having meaning, especially if I'm only a point or so behind the leader, even more if it was a tie breaker. Since placement seems to affect skill everywhere I go, it seems that this is fitting in with that belief. Every tournament I've ever played has recognized placement at game end, not just the winner. I'm sure there are people who change their playing style to fit the system, but I'm just already like this, and I'm like this without an incentive system.braven wrote: I am sorry if I implied that feelings were a choice or that other opinions or feelings were not valid. I think the choice of words I used was poor. The key point I was trying to convey is that the value of 2nd/3rd/4th varies from person to person and that the way the system values each placement can alter the optimal in-game strategy for boosting one's ELO rating. I didn't mean to say that it was a conscience or mutable choice an individual makes.
How a person values 2nd/3rd/4th place can have implications on decision making. For example, if you hate coming in last, you might avoid taking a big risk which could either land you 1st place or last place. Instead, you take a safe move which will almost certainly gain you 2nd place but never 1st place. By harshly punishing players who end up in last place and rewarding second place nearly as much as first place, the ELO system favors those who don't take big risks.
It definitely affects how you play, I don't deny that. I know it affects how I play. As to the system rewarding those who don't take big risks, I think in the end it's up to you to decide how to treat that. After all, that's what risk is, no? If you choose to take the risk, you risk both coming in last place and losing more ELO. I just see it as part of the risk. Whether I take risks or not just depends on the game, the situation, what I think my chances are, etc. But I probably assess the risk differently. That is, for someone who sees it as "win or lose," they'll more likely take that risk than someone like me, who will assess the risk. But it doesn't mean I don't take risks. Legendary Inventors isn't the best example since everything is exposed and risk is based on what others might do, and not only am I not necessarily great at that, but I don't know the game well enough.
In some cases, playing for the best position instead of first place can lead to a form of "king making". If you are convinced another player will win or is out of reach of you, you may help them further increase their score
It's only kingmaking if I'm not convince they could otherwise win. If I'm convinced they will win, how is helping them further kingmaking? I would never do that for the sake of helping them. I would only do that (and yes, I've done it) if I'm convinced they are going to win, in which case, I'm already convinced they're going to be beating everyone else as well. If someone else can catch up, then I'm not convinced they are winning. Perhaps therein lies the confusion. And trust me, if I start manipulating placement, I really am trying to take everyone into consideration, how if affects me against other individuals, and how it affects them against each other. That can be difficult to figure out, and I need to know the game fairly well. (Yes, I'm more prone to screwing this up if I don't know a game well, but I also don't have a habit of taking games from people way above my level, so I'm not hurting them.)
It greatly depends on the game. In some, I'm just playing for me - there are games where trying to hurt other people just sort of gets in your own way. In some games you don't know what's going on until it's over, unless someone is just way seriously ahead/behind. (Egizia comes to mind.) Carcassonne is a great example of a game that's just hard to tell - scores can change drastically very quickly, and there's always a co-op thing that goes on in that game - often you have to help someone else to help yourself. That gets complicated. (Though I think I must get a kick out of trying to figure it out.) Since this conversation started about Legendary Inventors... I'm still trying to just figure the game out, what other people even can do, what they might want to do, what they need... And that's a game where scores can come from too many different places so it's darn difficult (at least for me) to figure out "who is winning."
In a game like Settlers of Catan, this could mean using the "Robber" token to steal from the person in last place instead of the person in first, because you don't think you can't beat them regardless. Game design elements like "The Robber" were intended to slow the leader down so others have a chance to catch up, but when you play for second or third place, it is better to harm the players who are already behind instead of the leader. It is like kicking a person when they are already on the ground just to avoid being in last place yourself.
Bad example. I've only played it once f2f and just a few times long ago online. But that's also a game that ends suddenly and I treat that differently, and I think you're probably making assumptions about how I'd play this. I'm much more likely to be looking at who is about to win, or could get into a position about to win. I don't even think I know how to play for second in a "sudden-death" game like that. I play more to help myself and hurt whoever I can, all the better if it's the person in the lead. Granted, if I know someone is about to win on their next turn, I would do whatever puts me in the best position.
And in general, it's not like I spend a game trying to get second place. Perhaps you are over-exaggerating this. I spend a game trying to win.
I've also noticed that always going after the person in the lead without considering anyone else, has a funny habit of moving up the person in last place because no one is paying attention to them. I have even discovered in some games it's best to remain back and have people ignore me because they're so concerned about the leader. (Havana comes to mind. And even in Carc it's not uncommon for my wins to come from behind - in fact, it makes me nervous to spend the whole game in the lead.)
(And though we may be disagreeing here a bit, I actually do find this an interesting conversation.)