Stone age building

Suggestions & ideas / Suggestions & idées
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Arvid
Posts: 5
Joined: 03 February 2016, 11:48

Stone age building

Post by Arvid »

The building cost 1 wood, 1 clay, 1 stone and 1 gold: why every time is open window with request to choose resourses?? It's absolutely senselessly.
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Jest Phulin
Posts: 1856
Joined: 08 July 2013, 21:50

Re: Stone age building

Post by Jest Phulin »

If it is the one I am thinking of, the building actually costs 4 resources, of 4 different types. Yes, the only way to accomplish that is 1 of each type, but the programming on it falls under "X resources of Y types." Rather than write specific code for that one card, general code was used.

Silly volunteer programmers doing what is easy for them... :)

Also, many games get expansions. If another resource were introduced, it would be easier to modify this code than an automatic 1 of each.

And, yes, it is annoying. I'll concede that point.
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RicardoRix
Posts: 2541
Joined: 29 April 2012, 23:43

Re: Stone age building

Post by RicardoRix »

There has got to be loads of examples where further automation could be possible. This particular case is pretty small, just how many building are there like that, 1 or possibly 2?

For example, what about the last pick of the civ card that gives everyone a resource.

It doesn't hinder game play, I would have thought it's bottom of the todo list.
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