Caylus UI suggestion (to royal favor)

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anode
Posts: 2
Joined: 11 January 2014, 23:09

Caylus UI suggestion (to royal favor)

Post by anode »

In Caylus, we choosing favor(s) by clicking favor table, but there are some situation that we lost a favor because UI. Therefore I have some suggestion to it.

a) When a player choose VP or denier favor, and s/he can get more in VPs or deniers track but choosing fewer one (player RED pushed VP track to 4VP but s/he choosing 1VP, for example), it pops a box with "NO!/SURE!" message to alert player (just like passing).

b) When a player choose resource or building favor, add "back to favor choosing" button (like Puerto Rico do) if there are choices in order to reduce clicking error, which will not happen in real game.
Liallan
Posts: 1221
Joined: 26 May 2014, 07:01

Re: Caylus UI suggestion (to royal favor)

Post by Liallan »

anode wrote: b) When a player choose resource or building favor, add "back to favor choosing" button (like Puerto Rico do) if there are choices in order to reduce clicking error, which will not happen in real game.
This would be akin to allowing an Undo, and it appears as though they are not going to do that in any games that basically don't already had such an option.

The problem I find with the favor track is that new players (or those who have forgotten) don't know whether to click the next space since that's where their piece will move up to, or whether to click the one they want and hope their piece still moves up like it's supposed to. (i.e. I'm on the stone building and my piece should move up to the residential space, but I'm wanting to use it for a wood building.)

I wasn't sure how it worked when I first played it, and recently I just plain forgot and clicked on the wrong thing, couldn't build the one I clicked on, and basically got screwed out of doing my building. It would be kind of nice if it would simply have you choose the favor track you want first (like clicking to the left or right side), and then choosing what you want on that track. That would unfortunately take re-coding it. I don't know if adding some better instruction would help but might be easier to add.
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