Firstly, thank you for a fantastic site. I've only used it for a few days but it's the most addicting thing I've ever experienced. Well done!
I do have one small suggestion though. As it currently stands, running out of time let's the other player expel you which causes you to lose ranking and, I presume, get a time-out count. While this punishes the player who times-out it also punishes the other player who loses potential ranking, as the timed out player in my experience is often about to lose the game. To me it would seem a better solution to treat a time-out like a regular loss but with the added sanction of a time-out count. The same hold's true for quitting.
Do others agree with me? Or is there something I haven't thought of that would make this solution impractical?
All input is appreciated!
I do have one small suggestion though. As it currently stands, running out of time let's the other player expel you which causes you to lose ranking and, I presume, get a time-out count. While this punishes the player who times-out it also punishes the other player who loses potential ranking, as the timed out player in my experience is often about to lose the game. To me it would seem a better solution to treat a time-out like a regular loss but with the added sanction of a time-out count. The same hold's true for quitting.
Do others agree with me? Or is there something I haven't thought of that would make this solution impractical?
All input is appreciated!