Saboteur - Coal/Gold notification in log

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Chris T
Posts: 12
Joined: 23 July 2015, 13:33

Saboteur - Coal/Gold notification in log

Post by Chris T »

Hi,

In Saboteur its kinda common that players forget what they saw on a goal card after checking them, and replay often doesnt work properly. I was wondering whether is it possible to make and add a string to log (- a similar one to Secret Moon's when the Princess and Wanderer identify each others; and there is a secret notification in the log too about who is their teammate, and its just them who can see that info; so in the case if they didnt see their teammate's face-up card - or in Saboteur's case: a goal card - or forgot who was it they can just simply check the log instead of using replay which is not sure will work.)
So in Saboteur too, a string like that could be very handy about the coal/gold which the player just checked. This is just a very small thing though so I hope my post wasnt too much waste of time to read lol

Have a nice day! :)
Last edited by Chris T on 11 July 2017, 22:00, edited 1 time in total.
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Wakan Tanka
Posts: 21
Joined: 30 March 2016, 19:20

Re: Saboteur - Coal/Gold notification in log

Post by Wakan Tanka »

I agree with this. I would also add checked card's position (top, middle, bottom) to this game log string, because people not only forget what they saw, but also which card they checked.
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diamant
Posts: 571
Joined: 18 April 2016, 16:39

Re: Saboteur - Coal/Gold notification in log

Post by diamant »

Chris T wrote:So in Saboteur too, a string like that could be very handy about the coal/gold which the player just checked.
Because the log cannot be easily reviewed (with the replay which does not work properly), I don't want to read unnecessary informations in the log. You can take notes if you have a bad memory.
BGA should focus in improving the replay.
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Chris T
Posts: 12
Joined: 23 July 2015, 13:33

Re: Saboteur - Coal/Gold notification in log

Post by Chris T »

Im not a programmer but to me putting in a string seems to be easier like improving replay (- regarding that this problem is there already for quite a very long time -) and replays takes even more time to load too, so comparing to replay just look back log would be more convenient, especially since they took off any other group chats or pms from there. Since that was changed its more simple to look through log <3 - at least for me. Also, it works perfectly in Secret Moon already, and I very like to use it too. Thats where the idea came from. If there is log no need to replay anyway (and it would spare some time too). + To replay from a certain point of the game also requires log reviewing. It would just spare time and increase game experience if players shouldnt have to replay - which they do for sure i know - and getting maybe disappointed for wasting their time for nothing. Sry if im talking bs, im just a noob :oops:
Last edited by Chris T on 13 July 2017, 17:26, edited 1 time in total.
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Jurij
Posts: 2
Joined: 20 May 2017, 19:43

Re: Saboteur - Coal/Gold notification in log

Post by Jurij »

Wakan Tanka wrote:I agree with this. I would also add checked card's position (top, middle, bottom) to this game log string, because people not only forget what they saw, but also which card they checked.
I checked a gold card but didn't see the card because the map card landed next to it and not on top of it. When I told my team I couldn't see what the card was they started blocking me because they though I was lying. And then I started blocking them because I though they were sabs for blocking an obvious digger that only had helped diggers. I didn't get mad. But they did. They even said they would give me thumbs down. Some of these mistakes can be costly :-)
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Jesdebel
Posts: 20
Joined: 03 July 2018, 16:42

Re: Saboteur - Coal/Gold notification in log

Post by Jesdebel »

So, I recognize this was written a while ago.. but the replayability of some actions is still an issue. I do think that adding a string (like in Secret Moon) could be a good idea.
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