Just to address the "fun" vs "boring" argument:CB Droege wrote: ↑13 January 2020, 16:30 I disagree that the arena should have settings determined by "top players".
First: It's more interesting to force "top players" to learn to play in ways that are more fun and interesting for others (It's not always about choosing the variant with the most Elo growth (which will almost always be the settings with the least number of players))
Second: The rules and settings can change from season to season, so I hope many play settings will be represented over time. Personally I only really like to play 7 Wonders as a 7-player game, as I feel it's more interesting and balanced that way, like that's the # that they had in mind when designing the game. I certainly hope that one season some time in the future will be for 7-player games of 7 Wonders. But, you don't have to play that season if you don't want. Just as I wont be playing in any 3-player season of 7 Wonders, since I think it's boring. ;D
As I understand the Arena setting is for competitive play, which is differentiated from casual play. My guess is that in the world of 7 Wonders, 3p is more competitive than any other option (looking forward to Gunslinger's analysis) as it should be the one where the luck factor is the lowest and the strategy factor is the highest. The idea behind this is that there is no competition per se, if the game is just about luck (there's really no room in this game for bluffing or some other form of skill, like in poker, for example), thus, it follows that the less luck, the more competition. Often it is the case that for many people "fun" = luck = everybody has a chance of winning, whilst "boring" = less luck = those of best ability win, which may of course not be a lot of fun, if you'd like to win sometime but are not interested in writing/reading a long expose on the nuances of 3p games
In short: competitive should be, first and foremost, competitive. This means that everything should be done to make it as competitive as possible, thus removing as much luck/broken features/unbalances etc. from the game. That's why the Arena was created... The usual fun area also exists, so that is covered anyway. The Arena is then, perhaps, for the "boring" people...