The problem:sourisdudesert wrote: ↑14 January 2020, 19:31This forum is mostly here for feedbacks. Bugs are best to report it in bug section (community / bug). Please specify the exact table ID where the problem happened so we can check what happened.Gunslinger99 wrote: ↑14 January 2020, 19:26 Well, preventing bronze player to join didn't work. I set the +1/-1 range and I was still pitted against bronze players....
Please be specific in your feedback: with these infos I'm unable to know which option is wrong in your opinion, or what change you suggest.
Thanks !
You have enabled too many roles of the village. This simply allows people to claim at the start what they are and then remove the rest of the people by lynch while Little Girl and Seer - protected by the witch - investigate upon them. There need to be few roles. FT is enabled by default. Cupid should never be on, it allows someone to hinder people with superior rank by possibly giving them an almost unplayable win condition, and it ... gives people that, and unfairly(at the start of the game). The captain is superfluous; no one wants captain, so no one will vote for one. Thief enables highly unbalanced games(2 werewolves removed; FT/WW removed, WW removed and thief doesn`t take them) and is not competitive.
The extension is also very unreliable and dependant on who gets what. This leaves Witch, Hunter and Seer. And Little Girl.
Of these, Little Girl is dependant on random numbers whether it fails or not; the rest is not. Witch and possibly Hunter(seer isn`t even an option to remove but you need to keep it in mind as it is the strongest role that sees one persons alignment per round) plus seer should be balanced in competitive games.