(EXPERIMENTATION ENDED) Arena mode upgrade

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Fiftyralph
Posts: 1
Joined: 17 February 2019, 16:41

Re: (NEW) Arena mode upgrade

Post by Fiftyralph »

Pour le mode tour par tour c'est une catastrophe, gros bug toutes les parties se créent en temps réél et depuis hier je n'ai pas pu démarrer une seule partie en mode arène tour par tour alors qu'avant j'en démarrais plusieurs par jour, sachant que je ne peux jouer quasiment que comme ça, le mode arène est infaisable...
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RicardoRix
Posts: 2541
Joined: 29 April 2012, 23:43

Re: (NEW) Arena mode upgrade

Post by RicardoRix »

Since the update I frequently (not always) get this red error message when I go to the lobby:

Code: Select all

Invalid or missing substitution argument for log message: Client error: TypeError: Error during callback from url /tablemanager/tablemanager/tableinfos.html. Cannot read property 'className' of null. During /tablemanager/tablemanager/tableinfos.html Received: 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User avatar
turtler7
Posts: 147
Joined: 23 December 2016, 00:01

Re: (NEW) Arena mode upgrade

Post by turtler7 »

The good: it is usually giving slightly larger pods of players so more on par matches occur increasing the competitive feel of each game and the advancement rewards stay viable.

The bad: I cannot just set 5 games to real-time and accept a game within a few minutes even with all 5 being less popular than other games in the high time between rounds in current setup. The concurrent search for play was good. Sometimes a couple games I am interested in happen to be launching in the same 2 minute window and that doesn’t even guarantee a match.

The death rattle: total number of arena games played while actively trying to play a bunch has dropped to less than a fifth of the volume and I am less effected by the possible negatives than most players. If volume of play drops, many players will just go back to simple mode which will make it even harder on those waiting. Eventually it will be abandoned. And it isn’t just the getting used to it thing.

The bad assumption: being able to get on at the same time each day to start a particular less played game isn’t really the way most of us play online games. When we have some spare time or finish tasks we just hop on and go to play right that moment. If we don’t get something soon, we move to something else. I cannot try at the same game and time each day and even if I did I would see the same 2-4 people each time at absolute best.
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sourisdudesert
Administrateur
Posts: 4630
Joined: 23 January 2010, 22:02

Re: (NEW) Arena mode upgrade

Post by sourisdudesert »

I'd like to thank you everyone for all your feedbacks.

The experimentation of this new Arena mode is now over.

We decided to remove it as according to our datas, it could not reach its objectives.
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moe_cherry
Posts: 18
Joined: 01 November 2015, 07:47

Re: (EXPERIMENTATION ENDED) Arena mode upgrade

Post by moe_cherry »

I suddenly have a suggestion in my brain now.
I think what we need is a combination of those two systems.
OLD: too much time for low but not no popular games so cause someone no patient and quit and make problem worse; sometimes far levels apart games for popular games
NEW: too much waiting time between sessions

So I think combining those two systems can be a good idea.
First, BGA can have a estimation of session time for each game. when someone new ("new" means no other waiting players for this game now) regists for an arena game, the time count starts. if the game is popular enough, then the system should try to match near level opponents, and don't start the game blindly just because the number total players is enough to form a table - if a new player far level regists now, just give him a new timer; if a new player near level regists now, join him to the existing player. UNLESS the time count is too long, then the system starts to match anyone. I think this system may be a suitable solution.

And there should be a notification of start to avoid time exceedings unnoticed(this discussed before)
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Zoras
Posts: 18
Joined: 27 March 2018, 22:55

Re: (EXPERIMENTATION ENDED) Arena mode upgrade

Post by Zoras »

Can the data be trusted after less than 48h experimentation? Most people are conservative in nature (i'm sure you know that by now :p ) and will take time to adjust to a new system; I find it was a good idea and it's a shame it was not tried for longer.

I hope at least you will consider other options to make it possible to create games with higher ranked opponents; right now I feel arena really ended up lowering the quality of games I play. I tried to set more strict restriction on opponents, but the result was just that I ended up waiting forever while other strong players were matched with weaker players.

I suggested an idea earlier on this thread which was to be able to join different types of games which would show in the lobby, restricted to say 'silver players and higher' or 'elite only' (showing how many people are waiting for these games, but not the identity of who joined); I'm ready to wait longer to play better opponents, and would always play in these setting if I thought other would too. I have played arena a lot since it's creation, but if there is no way to improve the level of games I'm afraid I will loose interest.

Thanks for your effort to improve the site, I know you're working hard and it is appreciated.
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Gunslinger99
Posts: 41
Joined: 15 December 2019, 17:32

Re: (EXPERIMENTATION ENDED) Arena mode upgrade

Post by Gunslinger99 »

Pff.

Its back to the infernal waiting time and the obligation to let my browser open to get a match.... The scheduled session of 10 minutes for 7 wonders made me play again, I didn't care that sometimes I couldn't join a table. But now it's the waiting time with no information about how many players in the queue : time to stop playing Arena again....
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dschingis27
Posts: 745
Joined: 27 June 2015, 18:30

Re: (EXPERIMENTATION ENDED) Arena mode upgrade

Post by dschingis27 »

It's a pity. I hoped you tested it at least one week. The thing is we never had scheduled games on this site so of course adjustment takes some time. I also think if you introduced a good notification system or preregistration, this could have worked out.

Maybe you consider the scheduled games for Elite players (maybe Platin/Gold) and the unscheduled system for the rest.

For now, I will also abandon Arena again.
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Otava
Posts: 7
Joined: 10 January 2019, 22:17

Re: (EXPERIMENTATION ENDED) Arena mode upgrade

Post by Otava »

Yeah, I think for some games like 7 wonders the scheduled sessions worked very fine. It felt more like a serious competition which I think Arena mode was made to. Now you are basically forced to allow every player to play with you as the game does not start if you make preferences like allowing only same league members to play.

In 7 wonders specifically the game goes much more random if inexperienced player gives free points to his neighbors which make playing opposite them unpleasant.
Last edited by Otava on 07 February 2020, 22:46, edited 1 time in total.
Flomic85
Posts: 2
Joined: 24 November 2019, 15:07

Re: (EXPERIMENTATION ENDED) Arena mode upgrade

Post by Flomic85 »

I found the mode of waiting till the .11 for 7 wonders was really nice, you can play against people from the same level and it was very nice.
Thanks for the work done.

PS : do you plan to organize a real life tournament for the 10 first or with the different world champions ? Maybe at the Spiel Essen (22/10 - 25/10) ?
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