Hello,
I was trying to play "6 Nimmt" just now. There were many tables open, and about 20 Players, I think, who were trying like mad to connect to all of them at once. It was a terrible flashing of players and tables, nearly impossible to click "join" before the table scrolled away or disappeared. Every table filled up with 10 players in seconds, and emptied as fast.
A few times, I came to the point where the game could start, and clicked accept. Only to be dropped out because the game start was refused.
Sorry, people, that won't work. This overloads the lobby, and it overloads the patience of every player. Hey, it's a board game, not a pallet of toilet paper, flour or noodles!
In high frequency games, we should restrict ourselves to only a few tables. Maybe then a game start may be arranged before everyone drops out again.
Robo
I was trying to play "6 Nimmt" just now. There were many tables open, and about 20 Players, I think, who were trying like mad to connect to all of them at once. It was a terrible flashing of players and tables, nearly impossible to click "join" before the table scrolled away or disappeared. Every table filled up with 10 players in seconds, and emptied as fast.
A few times, I came to the point where the game could start, and clicked accept. Only to be dropped out because the game start was refused.
Sorry, people, that won't work. This overloads the lobby, and it overloads the patience of every player. Hey, it's a board game, not a pallet of toilet paper, flour or noodles!
In high frequency games, we should restrict ourselves to only a few tables. Maybe then a game start may be arranged before everyone drops out again.
Robo