this is certainly possible for abuse. I intentionally wound down all arena turn based games prior to the end of the season, which worked out as other players did not drag games on to prevent them from finishing. In a high luck game it would be fairly easy to abuse the system by finishing your wins and holding out on your losses at the end of the season. Hopefully the end of season checks will sniff out this sort of behavior (someone wins a season but you see they have 10 games all 1-2 moves from finishing as losses and they are disqualified).Iguana wrote: ↑13 April 2020, 17:39I think there is an issue regarding turn-based games for the final sprint of the season.DocteurClick wrote: ↑02 April 2020, 06:09 Note: the turn-based games that are not finished at this precise moment may continue, but will no longer count for Arena mode.
Some players might stop playing their on-going turn-based games when they know that they have already lost, and that their clock won't turn negative before the end of the season. It can be quite frustrating for the player who is about to win.
I don't have any good solution to solve this problem, since it would be too long to wait for all turn-based games to be finished before officially ending the season. Maybe for next seasons we could at least disable starting new turn-based games in arena mode for the last few days of the season ?
This can be impossible in some cases to predict how long a game will actually take (some higher player count games can take longer than an entire season, even at a 2 moves per day speed. You also don't want to wait months for turn based games to all be finalized in order to get a final ranking. I believe the turn based games need to end at a similar time to the real time games for the competition to be fairest. I'd promote disallowing starting turn based games in the latter parts of a season. This would be complex though as it'd have to be a function of player count and average moves per game, and you'd want to disallow different base playing speeds at different points (for most game 1 move per 2 days shouldn't even be an option for most arena mode games...and for a lot of games 2 moves per day is a more realistic standard people need to meet to finish a game than the baseline 1 move per day). The other option is to go with the tournament style timer for all these games, or at least for games started in the last month...give each player 1/n of the remaining time in the season, where n is the games player count, as each player's time for the game and nobody gets any time added...popup a warning with they click play now in turn based mode that you will have x total amount of time to complete all moves, failure to do so will result in you losing the game.