The more players in a game, the less Elo points the winner would gain for defeating all the other opponents compared to if the game had fewer opponents. Likewise, the loser would lose less points for losing to more opponents. How could this be correct?
For example, in 7 Wonders the total Elo gain/lost (total Elo variation) is multiplied by the following factor:
3 players: 75%
4 players: 66%
5 players: 50%
6 players: 44%
7 players: 33%
Here, the absurd effect is the winner gains less Elo points the more players that winner defeats in a game. It's harder to win against all 6 other players than it is to win against just 2 players and yet, you get the opposite in the Elo point gain. Other games I looked at (Sushi Go, For Sale) show the same bias against higher player counts, though with different but lower multiplier factor.
For example, in 7 Wonders the total Elo gain/lost (total Elo variation) is multiplied by the following factor:
3 players: 75%
4 players: 66%
5 players: 50%
6 players: 44%
7 players: 33%
Here, the absurd effect is the winner gains less Elo points the more players that winner defeats in a game. It's harder to win against all 6 other players than it is to win against just 2 players and yet, you get the opposite in the Elo point gain. Other games I looked at (Sushi Go, For Sale) show the same bias against higher player counts, though with different but lower multiplier factor.