So, I'm developing a states file at the moment. The game has multiple phases with some where players play all at once (select food) and some where the players take turns (play cards and feeding).
When I have the play cards state, the player can create a new species, evolve a new species, or pass. Is it possible to set the transitions to loop back to the same state? (example, if they chose to create a new species and carried out that action, it would re-enter the play cards state for that player giving them the same options to create again, evolve a species, or pass)
I have 'pass' set up to go to the next player, what would I need to do to make sure that after that last player passes, we move on to the feeding phases?
When I have the play cards state, the player can create a new species, evolve a new species, or pass. Is it possible to set the transitions to loop back to the same state? (example, if they chose to create a new species and carried out that action, it would re-enter the play cards state for that player giving them the same options to create again, evolve a species, or pass)
I have 'pass' set up to go to the next player, what would I need to do to make sure that after that last player passes, we move on to the feeding phases?