Hello Community,
I am currently working on a new game, and I am now at the point where some custom sounds would be nice.
Reading into sound effects, I realised that the usage of any custom sounds is strongly discouraged.
Which is fine by me.
However, the available sound effects seem to be limited to ONE SINGLE sound effect: the ever present swoop-woop of played cards. There seems to be nothing to distinguish between a move that has positive results for the player or negative ones. Is that observation correct?
Looking for example at "Can't Stop":
If a player decides to stop and scores, we hear "swoop-woop".
If they decide to keep going and fail, we hear "swoop-woop".
Nothing tells you what actually happened - until you see it unfold on the game board.
My question is:
Is this written in stone?
Or are there other sounds that could be used to distinguish improvements from setbacks?
If so, how do I play them?
If not, is there a way to maybe open a debate about this?
Many thanks
- Norbert
I am currently working on a new game, and I am now at the point where some custom sounds would be nice.
Reading into sound effects, I realised that the usage of any custom sounds is strongly discouraged.
Which is fine by me.
However, the available sound effects seem to be limited to ONE SINGLE sound effect: the ever present swoop-woop of played cards. There seems to be nothing to distinguish between a move that has positive results for the player or negative ones. Is that observation correct?
Looking for example at "Can't Stop":
If a player decides to stop and scores, we hear "swoop-woop".
If they decide to keep going and fail, we hear "swoop-woop".
Nothing tells you what actually happened - until you see it unfold on the game board.
My question is:
Is this written in stone?
Or are there other sounds that could be used to distinguish improvements from setbacks?
If so, how do I play them?
If not, is there a way to maybe open a debate about this?
Many thanks
- Norbert