We should add a anti-cheating stuff

Game development with Board Game Arena Studio
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compte obelète
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Joined: 17 April 2020, 15:25

We should add a anti-cheating stuff

Post by compte obelète »

I just joined like 1 month and a lot of cheaters came on my games
:evil:
I hate:BattleShip, Battlesheep and Solo because of that.
I really start to think that the non-fairplay is here
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Benoit314
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Joined: 02 April 2020, 22:12

Re: We should add a anti-cheating stuff

Post by Benoit314 »

Could you explain how players cheat?
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compte obelète
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Joined: 17 April 2020, 15:25

Re: We should add a anti-cheating stuff

Post by compte obelète »

Hum, In BattleShip, someone just miss 5 hits, and destroy all my boats and I only sink 1.
How can you say that is not cheating
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Lymon Flowers
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Joined: 01 April 2020, 21:14

Re: We should add a anti-cheating stuff

Post by Lymon Flowers »

Do you have the id number of these games so that we can replay them?
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compte obelète
Posts: 669
Joined: 17 April 2020, 15:25

Re: We should add a anti-cheating stuff

Post by compte obelète »

Yes, here is the number

#75401939
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Lymon Flowers
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Re: We should add a anti-cheating stuff

Post by Lymon Flowers »

I don't see something really suspicious here. She/He got lucky but had 9 misses, you sank one of her/his ships and was in the process of sinking another one, so nothing outrageous.

I do not know about Bataille navale, but the development process of games in BGA does bring focus on not sending secret information to players (unlike most first person shooters which rely on the client to keep secrecy). So unless someone found a security flaw in Bataille navale, it is unlikely your opponent was a cheater.
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DrKarotte
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Joined: 22 September 2015, 23:42

Re: We should add a anti-cheating stuff

Post by DrKarotte »

Battleships has been finished by one of the most capable developpers around here, so it's very unlikely that there are flaws to exploit. Concerning Solo - what's going on there?
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compte obelète
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Joined: 17 April 2020, 15:25

Re: We should add a anti-cheating stuff

Post by compte obelète »

bdrieu wrote: 12 May 2020, 21:01 I don't see something really suspicious here. She/He got lucky but had 9 misses, you sank one of her/his ships and was in the process of sinking another one, so nothing outrageous.

I do not know about Bataille navale, but the development process of games in BGA does bring focus on not sending secret information to players (unlike most first person shooters which rely on the client to keep secrecy). So unless someone found a security flaw in Bataille navale, it is unlikely your opponent was a cheater.
Yeah, but that amount of luck still make him a suspect, in my opinion
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compte obelète
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Joined: 17 April 2020, 15:25

Re: We should add a anti-cheating stuff

Post by compte obelète »

DrKarotte wrote: 12 May 2020, 22:43 Battleships has been finished by one of the most capable developpers around here, so it's very unlikely that there are flaws to exploit. Concerning Solo - what's going on there?
First, in bugs section, somebody reported that a opponent's boat was outside the map.
Secondly, what exactly?
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DrKarotte
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Joined: 22 September 2015, 23:42

Re: We should add a anti-cheating stuff

Post by DrKarotte »

I don't see how a bug with a ship outside the field can be connected to that, because the main "problem" seems to be the high hit quote of the player, not the low hit quote of his opponents (which could be explained by this bug) - apart from that, aren't the ships revealed in the end?

The player in question has 12 games and 8 victories, and he has in fact fewer missed shots average than the player average (he has c. 33 average, the average of all players is c. 38). His hits on the other hand are perfectly in line (c. 17 for all). Are 12 games enough to read something from these stats?

The game apparently has quite a lot of log data in the console, which usually is only useful while developping. I cannot check this, but I have not seen any "useful" information there.
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