redundant desicions to made

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noelogic
Posts: 2
Joined: 15 May 2020, 20:12

redundant desicions to made

Post by noelogic »

1. When there is a colonization and the player cannot bid (he does not have any units), the control shouldn't be passed to him, because the only thing he can do is pass.
2. When I use the card to build wonder stage at descreased cost, the game shouldn't ask me which wonder do I choose, because I only can have on at the time.

Do you agree?

Should I report this as bug? I tried, but the site asked me to give the number of table, and I didn't know how to find it.
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yaron
Posts: 61
Joined: 05 June 2011, 23:48

Re: redundant desicions to made

Post by yaron »

If you're not given the choice to pass, the opponent knows that you don't have the cards to raise your bid. You should be given the option to stall a little, just to bluff.
I guess if the maximum possible value of cards in your hand isn't enough, the decision could be skipped. I think this logic is implemented for defending against aggressions.
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noelogic
Posts: 2
Joined: 15 May 2020, 20:12

Re: redundant desicions to made

Post by noelogic »

Ok, I see your point, but I was mainly writing about the situation when you don't have military units at all - in this situation the fact you just need to pass is clear.
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nicoe
Posts: 1
Joined: 17 April 2020, 15:28

Re: redundant desicions to made

Post by nicoe »

yaron wrote: 16 May 2020, 00:42 If you're not given the choice to pass, the opponent knows that you don't have the cards to raise your bid. You should be given the option to stall a little, just to bluff.
If you don't have any unit you can not colonize because you have to sent at least one unit.
But I agree that as soon as you have one unit even if you can not raise the bid the game should ask you in order to not disclose any information.
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