KeroCola wrote: ↑06 July 2019, 06:40i think a great feature to change with the game would be to switch the order of develop and settle so that settle happens before develop. Also being able to customize the deck to remove cards like galactic federation or galactic federation from the game before starting.
I'm curious as to what your thinking is behind this variant. Many develop cards affect your ability to settle, so you'd be significantly affecting their power for the worse. (There are worlds in the expansions that give you develop bonuses, but they are much less common and some of them are start worlds anyway).
Homeshine wrote: ↑13 May 2020, 21:33
That being said, I would like to officially motion for Galactic Federation to be removable from the deck. It's grossly overpowered in a two-player game. The game devolves into two players using all their actions to shuffle the deck/bag looking for galactic federation before the other one does. The player that doesn't draw it then tries to play only 1-cost cards to try to end the game before the other person can play it and win the game. So you have weird situations such as a player playing Alien Research Lab with absolutely no Alien cards in play, simply because the card is cheap and can make the game over faster.
I think the card is "pushed" as Magic players say, but not broken. There is not a ton of support for heavy Develop strats in the base game, and in the expansions, there are other, often better ways to blitz - for one, if you are playing with at least Gathering Storm, I think Terraforming Guild + a sequence of cheap windfalls will generally trounce develop spam.