RALLYMAN GT : Boardgamers, Start your engine!

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Poddster
Posts: 21
Joined: 10 April 2020, 13:31
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Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by Poddster »

It seems solo mode isn't valid for tournaments. :(

I'd quite like a time trial tournament, if that's something the developers are willing to add.
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Michael Mooney
Posts: 3
Joined: 18 May 2020, 22:33

Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by Michael Mooney »

The bugs seem to be fixed. Can I make a few requests now please?
  • Make it more apparent when the weather changes. Different backgrounds would be best. Enlarge the icon at a minimum (2x the dice icon size).
  • Make it more apparent when there's a yellow flag. Changing the road color to yellow would be best. Or enlarge the icon.
  • The default die placement location seems to always be the dumbest position. Optimal design would be for it to stay in the same lane as the prior die.
Thanks in advance if you do any of these.
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chk1975
Posts: 21
Joined: 04 July 2016, 20:34

Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by chk1975 »

When the game was released I was directly interested because I love racing so a racing game catches my interest.
Started playing took some time to get to grips with the rules and enjoyed it but it seems a lot of luck with your dice throws.
And then every game I played I learned a new trick or strategy and got better and better and less dependent on luck.
Then moved to playing arena.
Arena uses GT5 which is awesome because of the boost dice available.

And now I am completely addicted and want to climb the arena lader as high as possible.

Thx for this awesome addition to BGA.
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Epic Player 46
Posts: 1
Joined: 22 April 2020, 18:57

Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by Epic Player 46 »


Sounds cool. I've got to play this game!!! :D :lol: :mrgreen: :shock: :o 8-)
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Joseph2302
Posts: 67
Joined: 29 December 2013, 02:21

Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by Joseph2302 »

Are you going to be implemented the soft tyres? They were an add-on to the Kickstarter and look very interesting
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agodd
Posts: 223
Joined: 20 March 2020, 23:42

Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by agodd »

chk1975 wrote: 27 May 2020, 08:25 When the game was released I was directly interested because I love racing so a racing game catches my interest.
Started playing took some time to get to grips with the rules and enjoyed it but it seems a lot of luck with your dice throws.
And then every game I played I learned a new trick or strategy and got better and better and less dependent on luck.
Then moved to playing arena.
Arena uses GT5 which is awesome because of the boost dice available.

And now I am completely addicted and want to climb the arena lader as high as possible.

Thx for this awesome addition to BGA.
Best description ever :)
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maniack666
Posts: 1
Joined: 29 May 2020, 17:30

Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by maniack666 »

СКУКОТА
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deschildred
Posts: 1
Joined: 28 March 2020, 19:25

Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by deschildred »

How am I doing a pit stop?
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Khoops
Posts: 2
Joined: 10 April 2020, 18:35

Re: RALLYMAN GT : Boardgamers, Start your engine!

Post by Khoops »

PLEASE make it so the computer will plot a path around dotted speed limits if the way is clear. It's very easy to accidentally set your car on a route through a dotted line when there was a perfectly legal diagonal move and crash out, which in a game which lasts this long is very frustrating. Well done on the the game though!
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