Hi !
I am currently working on Santorini and found myself in a situation where I need to determine if some kind of action is "possible" during the turn (effect that force the player to do that action if possible). In order to do that, I would like to explore the graphs of possibilities (BFS for instance), but since the new actions available after one action are hard to predict, it would be really nice if I can just use all the game states machines and functions to "simulate" the actions.
Is there any easy way to do this ?
Thanks,
Tisaac
I am currently working on Santorini and found myself in a situation where I need to determine if some kind of action is "possible" during the turn (effect that force the player to do that action if possible). In order to do that, I would like to explore the graphs of possibilities (BFS for instance), but since the new actions available after one action are hard to predict, it would be really nice if I can just use all the game states machines and functions to "simulate" the actions.
Is there any easy way to do this ?
Thanks,
Tisaac