Santorini in Alpha now

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95chins
Posts: 19
Joined: 10 April 2020, 05:19

Re: Santorini in Alpha now

Post by 95chins »

When I re-open a turn-based game, it's sometimes hard to reorient myself and remember what's going on. Is there a way to make it clear what my opponent's last move was?

I'm using the BGA app on my Pixel 3a, btw. I forget if I had the same issue in Chrome on my laptop.
95chins
Posts: 19
Joined: 10 April 2020, 05:19

Re: Santorini in Alpha now

Post by 95chins »

Feature requests:

-- Ability to undo build (or request permission from opponent to undo build) if you misclick.

-- Option to show coordinates at the edges of the board. (Like a chessboard: a1-a5, b1-5, etc)
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gretirse
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Joined: 25 April 2020, 20:00

Re: Santorini in Alpha now

Post by gretirse »

95chins wrote: 27 May 2020, 19:42 When I re-open a turn-based game, it's sometimes hard to reorient myself and remember what's going on. Is there a way to make it clear what my opponent's last move was?

I'm using the BGA app on my Pixel 3a, btw. I forget if I had the same issue in Chrome on my laptop.
On a computer screen, you can replay the last turns using the BGA log on the right. I don't know where to find it on a phone though.
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Santorini in Alpha now

Post by Tisaac »

Hi everyone,

I've improved the "restart turn" : fixed cancelling forced move ; now one can cancel "skip" action ; the canceling is more parsimonious : instead of removing/adding all the pieces, I just make a diff between curent situation and initial situation. I've also added a "usePower" (quite a bit of work on this one) that will allows more powers to be implemented.
Fresh new powers implemented : Eros and Charon !
95chins wrote: 27 May 2020, 19:46 Feature requests:

-- Ability to undo build (or request permission from opponent to undo build) if you misclick.

-- Option to show coordinates at the edges of the board. (Like a chessboard: a1-a5, b1-5, etc)
For the undo build, I don't know what is the best way to do that without getting in the way of the "flow", but it is indeed something that is important, in particular on mobile where a misclick can happens easily.
For the chessboard like coordinates, I will try to see what I can do (I was also planning to display a 2D "top-view" of the board, so that could be on this component)

Tisaac
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Morgalad
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Re: Santorini in Alpha now

Post by Morgalad »

95chins wrote: 27 May 2020, 19:46 Feature requests:

-- Ability to undo build (or request permission from opponent to undo build) if you misclick.

-- Option to show coordinates at the edges of the board. (Like a chessboard: a1-a5, b1-5, etc)
Undo is one of the things that is not recommended on BGA in general, also very difficult to implement for example for turn based games this is almost impossible.

Also about adding coordinates as rule of thumb we the developers should try not to add any visual elements to the games that is not present on the actual version of the game
Cheers...
Morgalad

Developer of: Incan Gold , Takara Island , Taluva and Veggie Garden
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Santorini in Alpha now

Post by Tisaac »

Hi!

Some of you pointed out that it was hard to distinguish the blocks when the board is starting to get filled.
I've just made a commit that should improve this point : I increased the contrast of texture (especially for workers), and add lines on the edges of building.
Let me know if it's better now :)

I've also add the auto-skip for Charon when the power can't be used ;)

For the undo, after lot of discussion, I think the best way IMO would be :
- after each UI click for move/build, make an "undo" button appears that last for 5 seconds before sending the ajax request to server to update
- keep a "restart turn" for intermediate action (in particular, you don't have this button for your last action)
The only issue I see with this system would be someone who use the "restart turn" to explore lot of possibilities instead of actually thinking. One way to solve that would be to have a timer that runs for the whole turn and this is not reset when the button "restart turn" is clicked. I'm not sure it's easy to do but it seems doable.
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quietmint
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Re: Santorini in Alpha now

Post by quietmint »

I think only momentary "undo" should be allowed, never "reset turn". It is too disruptive to other players and it feels like cheating. I would not allow my opponents to do this when playing the game in real life. The brief 5 second undo is only for misclick.
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Tisaac
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Re: Santorini in Alpha now

Post by Tisaac »

quietmint wrote: 28 May 2020, 14:30 I think only momentary "undo" should be allowed, never "reset turn". It is too disruptive to other players and it feels like cheating. I would not allow my opponents to do this when playing the game in real life. The brief 5 second undo is only for misclick.
I would personnaly completely allow this in a real game, and even point out if a "stupid move" (instant loose) was made by my opponent.
I would have no joy winning at Santorini just because my opponent did something stupid at some point. My objective is to put him in a situation where he can no longer escape loosing no matter what he does.

Maybe we can put this as a game option ? "Restart turn" on/off or whatever.
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quietmint
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Re: Santorini in Alpha now

Post by quietmint »

Momentary undo solves the misclick problem. Otherwise I do not agree with giving a revert option. It's not realistic. The turns can be complex with certain powers, making it not fair to "test" certain moves.

If it's really a losing move as you say, laugh about it and play another game.
95chins
Posts: 19
Joined: 10 April 2020, 05:19

Re: Santorini in Alpha now

Post by 95chins »

Tisaac wrote: 28 May 2020, 11:32 Hi!

Some of you pointed out that it was hard to distinguish the blocks when the board is starting to get filled.
I've just made a commit that should improve this point : I increased the contrast of texture (especially for workers), and add lines on the edges of building.
Let me know if it's better now :)
Yes, it's much easier on the eyes now. Thank you!
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