Quantum: Upgrade image resolution

Game development with Board Game Arena Studio
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Idsky
Posts: 132
Joined: 16 April 2020, 16:49

Quantum: Upgrade image resolution

Post by Idsky »

I'd love to volunteer to upgrade the resolution of assets in Quantum. I have a big hi-res screen so I zoom in in full-screen and wish the cards were legible! I think it would be fairly simple to just replace the sprite assets with an @3x HD resolution file (and replace all the hard-coded pixel dimensions in the code).

So… can someone give me high resolution images of the cards and ships? I have the physical game myself so I guess I could scan everything myself if the assets are not available.

I could clone the game to 'quantumHD'.
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Tisaac
Posts: 2743
Joined: 26 August 2014, 21:28

Re: Quantum: Upgrade image resolution

Post by Tisaac »

Having high res assets may sound nice but remember that games are also made to be played on mobile data so bga framework put a constraint of max 10mo of img in total.
In order to have high res images, it might be easier to ask specifically the developpers of that game to see if they might have additional assets.
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Idsky
Posts: 132
Joined: 16 April 2020, 16:49

Re: Quantum: Upgrade image resolution

Post by Idsky »

It's 2.9MB total on the img folder at present (2.3 for all the in-game graphics), so I can do what I want under 10MB. I've sent the 2 devs a message.
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Idsky
Posts: 132
Joined: 16 April 2020, 16:49

Re: Quantum: Upgrade image resolution

Post by Idsky »

The vast majority of graphics are better suited to jpeg format and don't need transparency. Saving the existing file as jpg reduces the img folder to less than 1MB! I can probably upgrade to @3x resolution *and* reduce the download size.
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Idsky
Posts: 132
Joined: 16 April 2020, 16:49

Re: Quantum: Upgrade image resolution

Post by Idsky »

Fixed dice graphics nearly done (photographed the ones from my physical game)! try out "qtest".
I think they look lovely!
Image

I love the game but was going insane looking at the 25-pixel-wide dice images.

All dice are only 500K at this quality. No need for hue-rotate. I would like to add purple dice but there wouldn't be any alien race image to match so I won't.

No word as yet on source files for all the cards so I might have to scan them.
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