All possible Tile Combination

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stmod
Posts: 6
Joined: 19 June 2020, 18:55

All possible Tile Combination

Post by stmod »

Hi all,
Below the table I have created with the # of tiles for each combination of Road (R), Grass (G), City (C) on the 4 sides of a tile.
You need to consider the tile rotation, so the order in the table considers in the order: Roads, Grass, City and proceeds clockwise. It seems complicated, but it is not if you look at at a tile, and imagine it rotated with the road at the top and then look at what is by it clockwise and so on.
If you think a combination is missed, it is likely it exists in a rotated form (i.e. I am pretty sure i have not missed any), so look for it :D .
It does not discriminate on what inside the tile, so a full city tile or 4 city border (each one on a side) tile are considered exactly the same.
The table helps to decide how likely is to have a tile of a certain type to close cities or prevent it and so on.
Hope it helps and happy to receive comments.
I was trying to add the actual tile pictures in any row, but I could not find them in a separate and easy to use form (total tiles are available here: http://mlab.taik.fi/~apaterso/projects/ ... -toups.pdf ). If you know where I can get it I am happy to include them.
Image
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stmod
Posts: 6
Joined: 19 June 2020, 18:55

Re: All possible Tile Combination

Post by stmod »

All started because I would like to know if all the combinations were covered.
It happens to be that the RCGG tile is completely missed in the three expansions played here.
It is the complementary (i.e. road on the other side with respect to the city) of this one: Image
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Chauff
Posts: 99
Joined: 27 March 2020, 11:30

Re: All possible Tile Combination

Post by Chauff »

Hi, that's a great job :)

I extracted the images from your pdf using https://pdfextractor.com

Here are the files generated, hope it helps :)

https://we.tl/t-nlvUA6as8k
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stmod
Posts: 6
Joined: 19 June 2020, 18:55

Re: All possible Tile Combination

Post by stmod »

Thanks,
no promise on when I can provide the extended version though...

In the meanwhile, I hope you find the table useful.
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stmod
Posts: 6
Joined: 19 June 2020, 18:55

Re: All possible Tile Combination

Post by stmod »

Here is the table with the tiles' thumbnails.

Image
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Robo65
Posts: 105
Joined: 26 June 2019, 13:35

Re: All possible Tile Combination

Post by Robo65 »

Hello,

the RCGG tile exists, but only in a free "give away" extensions, named "König und Späher" (king and scout). It is a two-part extension with 5 tiles plus 2 marker tiles for classic Carcassonne and 5 tiles for the independent "Hunter-Gatherers" game variant. It was a gift to visitors of the Hans im Glück booth at the Essen game fair, don't know which year it was. Must have been before 2007.

The Carcassonne tiles of this mini extensions are integrated into the 6th regular extension "Graf, König und Konsorten" (Count, King and Robber in english, although Count, King and Sundry would be more accurate) from 2007, which is a collection of several mini extensions.

Robo
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