Santorini in Beta

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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Santorini in Beta

Post by Tisaac »

Hi !

After more than 700 tables played and 32 reviews with an average rating of 4.69 stars, the game Santorini is finally available to everyone !
It's an easy-to-learn-but-hard-to-master game, best in 2 players setup, with no luck involved, just strategy ! One game usually last for less than 30 minutes, but be careful you might become addicted pretty easily ! :D

https://boardgamearena.com/gamepanel?game=santorini

Thanks again for all the reviewers and testers !

Tisaac
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sumofmarc
Posts: 1
Joined: 24 March 2020, 09:27

Re: Santorini in Beta

Post by sumofmarc »

Great! Thanks for working on it
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TESTDEL
Posts: 30
Joined: 13 May 2020, 16:05

Re: Santorini in Beta

Post by TESTDEL »

No power option is bugged. Can't make any moves.
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Santorini in Beta

Post by Tisaac »

Prithvi wrote: 04 July 2020, 05:04 No power option is bugged. Can't make any moves.
Please fill a bug report from within the game to help us track and solve bugs.
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nairobiny
Posts: 101
Joined: 24 May 2020, 08:54

Re: Santorini in Beta

Post by nairobiny »

This implementation is absolutely stunning. Congratulations, Tisaac!
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Villanelle
Posts: 6
Joined: 26 March 2020, 23:31

Re: Santorini in Beta

Post by Villanelle »

I've played it two times now and there is only one thing that 'bugs' me and that's the fact that you can't turn the board. When there are a lot of 2- or 3-level towers on the board it is sometimes difficult to see if there is already something build behind those towers. It would improve the game if you could tilt the board to see that. But apart from that: good implementation!
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Santorini in Beta

Post by Tisaac »

Villanelle wrote: 05 July 2020, 21:50 I've played it two times now and there is only one thing that 'bugs' me and that's the fact that you can't turn the board. When there are a lot of 2- or 3-level towers on the board it is sometimes difficult to see if there is already something build behind those towers. It would improve the game if you could tilt the board to see that. But apart from that: good implementation!
Just drag around to rotate the board...
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Villanelle
Posts: 6
Joined: 26 March 2020, 23:31

Re: Santorini in Beta

Post by Villanelle »

Tisaac wrote: 05 July 2020, 23:11
Villanelle wrote: 05 July 2020, 21:50 I've played it two times now and there is only one thing that 'bugs' me and that's the fact that you can't turn the board. When there are a lot of 2- or 3-level towers on the board it is sometimes difficult to see if there is already something build behind those towers. It would improve the game if you could tilt the board to see that. But apart from that: good implementation!
Just drag around to rotate the board...
This didn't work for me yesterday. I'll try again.
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Melakye
Posts: 11
Joined: 13 February 2014, 06:23

Re: Santorini in Beta

Post by Melakye »

This is fairly minor but I'd like to suggest allowing the ability to concede at anytime. When the loss is inevitable but still several moves away, and I try to concede, I get the message that the game cannot be conceded at less than 50%. I am guessing that 100 percent means the entire board is filled with 3 levels of block & dome. If this is the measure, the 50% mark is rarely ever reached in most games.

Thank you for your time and effort in putting the game on BGA.
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Santorini in Beta

Post by Tisaac »

Melakye wrote: 09 July 2020, 07:43 This is fairly minor but I'd like to suggest allowing the ability to concede at anytime. When the loss is inevitable but still several moves away, and I try to concede, I get the message that the game cannot be conceded at less than 50%. I am guessing that 100 percent means the entire board is filled with 3 levels of block & dome. If this is the measure, the 50% mark is rarely ever reached in most games.

Thank you for your time and effort in putting the game on BGA.
Yep we need to do something that increase the progression faster at the beggining to reach 50% in less than 50 blocks built, and that will slow down after.
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