Could some people test out "qtest" on studio?
I'm just finishing up my update on Quantum. It's called "qtest" because the system didn't seem to want to make me a copy of quantum the day I started. I'll commit to the proper "Quantum" project soon.
I've tried to stay away from any game logic or DB stuff so I hopefully haven't broken anything major!
I'd like to know what the procedure is for updating a live game on BGA.
I'm just finishing up my update on Quantum. It's called "qtest" because the system didn't seem to want to make me a copy of quantum the day I started. I'll commit to the proper "Quantum" project soon.
- Improved @3x graphics resolution and UI tweaks.
- Scales up (or down) to use available screen space. Allows bigger maps as well as just being gorgeous on large / HD screens.
- Hi-res (readable) cards are shown in card tooltip (table cards can be read with large / HD screens or pinch-zoom).
- All with the same graphics filesize as before despite 9x the pixels!
- Some new maps and options (keeping all existing option values and defaulting to exclude the new stuff)
I've tried to stay away from any game logic or DB stuff so I hopefully haven't broken anything major!
I'd like to know what the procedure is for updating a live game on BGA.