Ratio statistics

Game development with Board Game Arena Studio
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Xom
Posts: 28
Joined: 30 September 2014, 19:21

Ratio statistics

Post by Xom »

1. I want to calculate a "round winrate" statistic. Conveniently, my game is always 7 rounds, so I could just start at 0 and add 1/7 per win. Except I don't know what happens if someone concedes a 2-player game before it ends. How are statistics tracked in those cases?

2. More generally, it would be useful to have a "ratio" type statistic for comparing two events that both vary in frequency. Displaying the two numbers separately is mathematically equivalent, but requires the user to calculate the rate every time they want it.
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Brainchild
Posts: 71
Joined: 31 January 2014, 19:42

Re: Ratio statistics

Post by Brainchild »

I would just use an integer percentage value calculated once when the game is over.
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Xom
Posts: 28
Joined: 30 September 2014, 19:21

Re: Ratio statistics

Post by Xom »

3. Are "table statistics" actually visible anywhere? Or are they deprecated or something
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Brainchild
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Joined: 31 January 2014, 19:42

Re: Ratio statistics

Post by Brainchild »

They display right above the player statistics in the game end results. The smaller font makes them less noticeable, but they're there.
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Xom
Posts: 28
Joined: 30 September 2014, 19:21

Re: Ratio statistics

Post by Xom »

I see, thanks!

Are table statistics aggregated anywhere?

If not, then would it be bad form to duplicate them as player statistics in order to have aggregation until aggregation is implemented for table statistics?

Would it be bad form to duplicate the final score as a game-specific player statistic, considering that, although it's already in the end-of-game table, it's not included in the "my statistics" aggregation?
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Brainchild
Posts: 71
Joined: 31 January 2014, 19:42

Re: Ratio statistics

Post by Brainchild »

Not sure about the first question, but there are already some games that duplicate the score as a player stat (e.g. Russian Railroads), so I think it's okay.
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