Is there any plan to combine hero powers and god powers in tournament mode? There are some heroes that can play against some gods.
Santorini in Beta
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Re: Santorini in Beta
Great implementation.
I would only suggest putting the board higher in the display, or the possibility to adjust that setting.
The way it appears (in my layout at least) has it that the white band with "how to play/competition/...." always hide the bottom row of the board until I zoom out a little, I like the default zoom setting and I just think there is also too much blue sky to the top.
I would only suggest putting the board higher in the display, or the possibility to adjust that setting.
The way it appears (in my layout at least) has it that the white band with "how to play/competition/...." always hide the bottom row of the board until I zoom out a little, I like the default zoom setting and I just think there is also too much blue sky to the top.
Re: Santorini in Beta
Please fill a suggestion with a screenshot. On both my laptop and my mobile, the sizing is just perfect (the white band is not visible) so that should be some browser/os dépendent issue.maval wrote: ↑15 July 2020, 22:42 Great implementation.
I would only suggest putting the board higher in the display, or the possibility to adjust that setting.
The way it appears (in my layout at least) has it that the white band with "how to play/competition/...." always hide the bottom row of the board until I zoom out a little, I like the default zoom setting and I just think there is also too much blue sky to the top.
Re: Santorini in Beta
Is this game super slow to load the graphics for anyone else? I like playing it, but the graphics just bog the game down. I've only played turn based (I think), but I could imagine that a realtime game could run into issues, because of the lag that I've experienced.
It could just be me and my slow computer/browser/internet, but wanted to see if anyone else saw the same thing.
Otherwise, great implementation!
It could just be me and my slow computer/browser/internet, but wanted to see if anyone else saw the same thing.
Otherwise, great implementation!
Re: Santorini in Beta
When you are talking about loading, you mean the loading screen ? The assets are not heavy but there are many files due to textures that can't be merge as one sprite.ekulnesro wrote: ↑24 July 2020, 20:32 Is this game super slow to load the graphics for anyone else? I like playing it, but the graphics just bog the game down. I've only played turn based (I think), but I could imagine that a realtime game could run into issues, because of the lag that I've experienced.
It could just be me and my slow computer/browser/internet, but wanted to see if anyone else saw the same thing.
Otherwise, great implementation!
- Big Head Zach
- Posts: 5
- Joined: 28 November 2011, 15:46
Re: Santorini in Beta
For Hermes, the button "Skip" should be relabelled "Finished Moving" to indicate that the player can choose to remain in place, or could move multiple spaces as long as they remain on the same level, and stop at any time.
Re: Santorini in Beta
What's wrong with "skip" ?Big Head Zach wrote: ↑06 August 2020, 01:54 For Hermes, the button "Skip" should be relabelled "Finished Moving" to indicate that the player can choose to remain in place, or could move multiple spaces as long as they remain on the same level, and stop at any time.
Re: Santorini in Beta
Sorry for the delay, I didn't see the notification. Generally, what I am experiencing is just a general slowness while playing the game, like when I turn the board, the frame rate is very low. But if there are a lot of textures, and my pc is very old, that could explain it.Tisaac wrote: ↑24 July 2020, 23:37When you are talking about loading, you mean the loading screen ? The assets are not heavy but there are many files due to textures that can't be merge as one sprite.ekulnesro wrote: ↑24 July 2020, 20:32 Is this game super slow to load the graphics for anyone else? I like playing it, but the graphics just bog the game down. I've only played turn based (I think), but I could imagine that a realtime game could run into issues, because of the lag that I've experienced.
It could just be me and my slow computer/browser/internet, but wanted to see if anyone else saw the same thing.
Otherwise, great implementation!
- Big Head Zach
- Posts: 5
- Joined: 28 November 2011, 15:46
Re: Santorini in Beta
Not sure if there's a translation being performed here, but in English "skip" implies that you are completely avoiding a process, step or instruction. If the player is allowed to make 0 or more moves based on Hermes' power, and they perform at least one move, "Skip" suggests they are disregarding/undoing any movement they may have made up to this point, which isn't what is happening here.Tisaac wrote: ↑06 August 2020, 08:55What's wrong with "skip" ?Big Head Zach wrote: ↑06 August 2020, 01:54 For Hermes, the button "Skip" should be relabelled "Finished Moving" to indicate that the player can choose to remain in place, or could move multiple spaces as long as they remain on the same level, and stop at any time.