Tram Function Wanted

Suggestions & ideas / Suggestions & idées
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ArielFriedrichGauss
Posts: 15
Joined: 29 April 2020, 06:07

Tram Function Wanted

Post by ArielFriedrichGauss »

As a card game player, there are times when the winner of the last few tricks are very obivous. Playing these tricks can be a waste of time. Therefore I want a tram function, where if a player is sure to take all the remaining tricks in a round, a tram button is presented. If the player who will take all the tricks clicks it, then the remaining is skipped.
An example when tram function is very useful is this: Papayoo #108367830
I want this function to be implented asap. Thx.
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Jest Phulin
Posts: 1856
Joined: 08 July 2013, 21:50

Re: Tram Function Wanted

Post by Jest Phulin »

Suggested before.
https://boardgamearena.com/forum/viewto ... =9&t=14363

Dunno why that topic got locked. But it did bring up that there are issues when converting a common action in physical play to specific definitions in digital play.
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thx3811
Posts: 27
Joined: 22 September 2020, 11:32

Re: Tram Function Wanted

Post by thx3811 »

I've played Papayoo few times by now and I think that there is something wrong with this game. Because once you are put in a viral of loosing it is very difficult, mostly impossible, to recover. When a player gets bad cards at the beginning and then more bad cards from another player he is lost and can do nothing about it. And when in the first round you score a lot of points this way, you know you will probably loose anyway and all the fun and hope in the game are gone. Instead of tram function I would eather see another improvement in rules, like for example one card, exept for 7 obviously, of the symbol shown by the dice when played by any player should provide chance of another exchange of cards among players or something like that to give chance to a loosing player. Otherwise constant loosing is not fun at all 😢 What do you think?
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